Pokémechanics
Brilliant Diamond & Shining Pearl

#326Grumpig

Grumpig as it appears in Brilliant Diamond & Shining PearlShiny Grumpig as it appears in Brilliant Diamond & Shining Pearl
Species
Manipulate Pokémon
Type
Catch rate
60
Growth
Fast
Height
0.9 m
Weight
71.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +2 Sp. Def

HP80
Attack45
Defense65
Sp. Atk90
Sp. Def110
Speed80
Total470

Abilities

Thick Fat
Halves damage from Fire and Ice moves.
Own Tempo
Prevents confusion.
Gluttony (hidden)
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Teeter Dance
Status
--
100
20
--
Confuses the target.
1Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
1Splash
Status
--
--
40
--
Does nothing.
1Teeter Dance
Status
--
100
20
--
Confuses the target.
7Confusion
Special
50
100
25
10
Has a chance to confuse the target.
10Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
14Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
15Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
18Confuse Ray
Status
--
100
10
--
Confuses the target.
21Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
26Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
29Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
35Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
35Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
42Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
46Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
52Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
60Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shock Wave
Special
60
--
20
--
Never misses.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM63Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet