- Type
- Species
- Mole Pokémon
- Height
- 0.7 m
- Weight
- 33.3 kg
Dugtrio
- Gold
- Its three heads bob separately up and down to loosen the soil nearby, making it easier for it to burrow.
- Silver
- Extremely powerful, they can DIG through even the hardest ground to a depth of over 60 miles.
- Crystal
- These DIGLETT triplets dig over 60 miles below sea level. No one knows what it's like underground.
Base stats
| HP | 35 | |
|---|---|---|
| Attack | 80 | |
| Defense | 50 | |
| Sp. Atk | 50 | |
| Sp. Def | 70 | |
| Speed | 120 | |
| Total | 405 |
Base stats shown are as of Gold, Silver & Crystal.
Locations
- Gold
- Walking
Diglett's Cave Lv 19-29 10% - Silver
- Walking
Diglett's Cave Lv 19-29 10% - Crystal
- Walking
Diglett's Cave Lv 16-32 30%
Damage taken
- x1
- x1
- x1
- x0.5
- x1
- x0.5
- x1
- x1
- x1
- x1
- x2
- x2
- x0
- x1
- x2
- x1
- x1
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Growl | Status | -- | 100 | 40 | -- | |||
Lowers the target’s Attack by one stage. | |||||||||
| 1 | Magnitude | Physical | -- | 100 | 30 | -- | |||
Power varies randomly from 10 to 150. | |||||||||
| 1 | Scratch | Physical | 40 | 100 | 35 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 1 | Tri Attack | Special | 80 | 100 | 10 | 20 | Crystal | ||
Has a chance to burn, freeze, or paralyze the target. | |||||||||
| 5 | Growl | Status | -- | 100 | 40 | -- | |||
Lowers the target’s Attack by one stage. | |||||||||
| 9 | Magnitude | Physical | -- | 100 | 30 | -- | |||
Power varies randomly from 10 to 150. | |||||||||
| 17 | Dig | Physical | 80 | 100 | 10 | -- | |||
User digs underground, dodging all attacks, and hits next turn. | |||||||||
| 25 | Sand Attack | Status | -- | 100 | 15 | -- | |||
Lowers the target’s accuracy by one stage. | |||||||||
| 37 | Slash | Physical | 70 | 100 | 20 | -- | |||
Has an increased chance for a critical hit. | |||||||||
| 49 | Earthquake | Physical | 100 | 100 | 10 | -- | |||
Inflicts regular damage and can hit Dig users. | |||||||||
| 61 | Fissure | Physical | -- | 30 | 5 | -- | |||
Causes a one-hit KO. | |||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM03 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM08 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM13 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM20 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM26 | Earthquake | Physical | 100 | 100 | 10 | -- | ||
Inflicts regular damage and can hit Dig users. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM28 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM31 | Mud-Slap | Special | 20 | 100 | 10 | 100 | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM35 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM36 | Sludge Bomb | Special | 90 | 100 | 10 | 30 | ||
Has a chance to poison the target. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
Other generations
Red, Blue & Yellow, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet