- Type
- Species
- Rock Pokémon
- Height
- 0.4 m
- Weight
- 20.0 kg
Geodude
- Firered
- Its round form makes it easy to pick up. Some people have used them to hurl at each other in a snowball fight.
- Leafgreen
- Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.
Base stats
EVs: +1 Defense
| HP | 40 | |
|---|---|---|
| Attack | 80 | |
| Defense | 100 | |
| Sp. Atk | 30 | |
| Sp. Def | 30 | |
| Speed | 20 | |
| Total | 300 |
Abilities
- Rock Head
- Protects against recoil damage.
- Sturdy
- Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Locations
- Firered
- Rock Smash
WalkingCerulean Cave Lv 30-60 100% Kindle Road Lv 5-30 95% Mt. Ember Lv 5-40 100% Rock Tunnel Lv 5-30 95% Sevault Canyon Lv 25-40 65% Kindle Road Lv 31 10% Mt. Ember Lv 29-44 100% Mt. Moon Lv 7-10 55% Rock Tunnel Lv 15-17 70% Sevault Canyon Lv 46 20% Victory Road Lv 32-34 60% - Leafgreen
- Rock Smash
WalkingCerulean Cave Lv 30-60 100% Kindle Road Lv 5-30 95% Mt. Ember Lv 5-40 100% Rock Tunnel Lv 5-30 95% Sevault Canyon Lv 25-40 65% Kindle Road Lv 31 10% Mt. Ember Lv 29-44 100% Mt. Moon Lv 7-10 55% Rock Tunnel Lv 15-17 70% Sevault Canyon Lv 46 20% Victory Road Lv 32-34 60%
Damage taken
- x0.5
- x2
- x0.5
- x0.25
- x2
- x0.5
- x1
- x1
- x2
- x0.5
- x4
- x4
- x0
- x1
- x2
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Defense Curl | Status | -- | -- | 40 | -- | ||
Raises user’s Defense by one stage. | ||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 6 | Mud Sport | Status | -- | -- | 15 | -- | ||
Halves all Electric-type damage. | ||||||||
| 11 | Rock Throw | Physical | 50 | 90 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 16 | Magnitude | Physical | -- | 100 | 30 | -- | ||
Power varies randomly from 10 to 150. | ||||||||
| 21 | Self-Destruct | Physical | 200 | 100 | 5 | -- | ||
User faints. | ||||||||
| 26 | Rollout | Physical | 30 | 90 | 20 | -- | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||||
| 31 | Rock Blast | Physical | 25 | 90 | 10 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| 36 | Earthquake | Physical | 100 | 100 | 10 | -- | ||
Inflicts regular damage and can hit Dig users. | ||||||||
| 41 | Explosion | Physical | 250 | 100 | 5 | -- | ||
User faints. | ||||||||
| 46 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Block | Status | -- | -- | 5 | -- | ||
Prevents the target from leaving battle. | |||||||
| Mega Punch | Physical | 80 | 85 | 20 | -- | ||
Inflicts regular damage with no additional effect. | |||||||
| Rock Slide | Physical | 75 | 90 | 10 | 30 | ||
Has a chance to make the target flinch. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM06 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM01 | Focus Punch | Physical | 150 | 100 | 20 | -- | ||
If the user takes damage before attacking, the attack is canceled. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM26 | Earthquake | Physical | 100 | 100 | 10 | -- | ||
Inflicts regular damage and can hit Dig users. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM28 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM31 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM35 | Flamethrower | Special | 90 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM37 | Sandstorm | Status | -- | -- | 10 | -- | ||
Changes the weather to a sandstorm for five turns. | ||||||||
| TM38 | Fire Blast | Special | 110 | 85 | 5 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM39 | Rock Tomb | Physical | 60 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | |||||||
| Counter | Physical | -- | 100 | 20 | -- | ||
Inflicts twice the damage the user received from the last physical hit it took. | |||||||
| Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | |||||||
| Explosion | Physical | 250 | 100 | 5 | -- | ||
User faints. | |||||||
| Mega Punch | Physical | 80 | 85 | 20 | -- | ||
Inflicts regular damage with no additional effect. | |||||||
| Metronome | Status | -- | -- | 10 | -- | ||
Randomly selects and uses any move in the game. | |||||||
| Mimic | Status | -- | -- | 10 | -- | ||
Copies the target’s last used move. | |||||||
| Rock Slide | Physical | 75 | 90 | 10 | 30 | ||
Has a chance to make the target flinch. | |||||||
| Seismic Toss | Physical | -- | 100 | 20 | -- | ||
Inflicts damage equal to the user’s level. | |||||||
| Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||||||
Other generations
Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet