- Species
- Skunk Pokémon
- Type
- Catch rate
- 225
- Growth
- Medium
- Height
- 0.4 m
- Weight
- 19.2 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 70
Stunky
- Diamond
- It protects itself by spraying a noxious fluid from its rear. The stench lingers for 24 hours.
- Pearl
- It sprays a nose-curling, stinky fluid from its rear to repel attackers.
- Platinum
- It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.
Base stats
EVs: +1 Speed
| HP | 63 | |
|---|---|---|
| Attack | 63 | |
| Defense | 47 | |
| Sp. Atk | 41 | |
| Sp. Def | 41 | |
| Speed | 74 | |
| Total | 329 |
Abilities
- Stench
- Has a 10% chance of making target Pokémon flinch with each hit.
- Aftermath
- Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Locations
Damage taken
- x1
- x1
- x1
- x0.5
- x2
- x1
- x1
- x0.5
- x1
- x1
- x1
- x0.5
- x1
- x0
- x1
- x1
- x0.5
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Focus Energy | Status | -- | -- | 30 | -- | |||
Increases the user’s chance to score a critical hit. | |||||||||
| 1 | Scratch | Physical | 40 | 100 | 35 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 4 | Poison Gas | Status | -- | 90 | 40 | -- | |||
Poisons the target. | |||||||||
| 7 | Screech | Status | -- | 85 | 40 | -- | |||
Lowers the target’s Defense by two stages. | |||||||||
| 10 | Fury Swipes | Physical | 18 | 80 | 15 | -- | Platinum | ||
Hits 2-5 times in one turn. | |||||||||
| 11 | Fury Swipes | Physical | 18 | 80 | 15 | -- | D/P | ||
Hits 2-5 times in one turn. | |||||||||
| 14 | Smokescreen | Status | -- | 100 | 20 | -- | Platinum | ||
Lowers the target’s accuracy by one stage. | |||||||||
| 15 | Smokescreen | Status | -- | 100 | 20 | -- | D/P | ||
Lowers the target’s accuracy by one stage. | |||||||||
| 18 | Feint | Physical | 30 | 100 | 10 | -- | Platinum | ||
Hits through Protect and Detect. | |||||||||
| 20 | Toxic | Status | -- | 90 | 10 | -- | D/P | ||
Badly poisons the target, inflicting more damage every turn. | |||||||||
| 22 | Slash | Physical | 70 | 100 | 20 | -- | Platinum | ||
Has an increased chance for a critical hit. | |||||||||
| 25 | Slash | Physical | 70 | 100 | 20 | -- | D/P | ||
Has an increased chance for a critical hit. | |||||||||
| 27 | Toxic | Status | -- | 90 | 10 | -- | Platinum | ||
Badly poisons the target, inflicting more damage every turn. | |||||||||
| 31 | Night Slash | Physical | 70 | 100 | 15 | -- | D/P | ||
Has an increased chance for a critical hit. | |||||||||
| 32 | Night Slash | Physical | 70 | 100 | 15 | -- | Platinum | ||
Has an increased chance for a critical hit. | |||||||||
| 37 | Memento | Status | -- | 100 | 10 | -- | D/P | ||
Lowers the target’s Attack and Special Attack by two stages. User faints. | |||||||||
| 38 | Memento | Status | -- | 100 | 10 | -- | Platinum | ||
Lowers the target’s Attack and Special Attack by two stages. User faints. | |||||||||
| 44 | Explosion | Physical | 250 | 100 | 5 | -- | |||
User faints. | |||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Astonish | Physical | 30 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | |||||||
| Crunch | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | |||||||
| Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | |||||||
| Leer | Status | -- | 100 | 30 | 100 | ||
Lowers the target’s Defense by one stage. | |||||||
| Punishment | Physical | -- | 100 | 5 | -- | ||
Power increases against targets with more raised stats, up to a maximum of 200. | |||||||
| Pursuit | Physical | 40 | 100 | 20 | -- | ||
Has double power against, and can hit, Pokémon attempting to switch out. | |||||||
| Scary Face | Status | -- | 100 | 10 | -- | ||
Lowers the target’s Speed by two stages. | |||||||
| Smog | Special | 30 | 70 | 20 | 40 | ||
Has a chance to poison the target. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM05 | Defog | Status | -- | -- | 15 | -- | ||
Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | ||||||||
| HM06 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM05 | Roar | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM12 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM23 | Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM28 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM35 | Flamethrower | Special | 90 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM36 | Sludge Bomb | Special | 90 | 100 | 10 | 30 | ||
Has a chance to poison the target. | ||||||||
| TM38 | Fire Blast | Special | 110 | 85 | 5 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM41 | Torment | Status | -- | 100 | 15 | -- | ||
Prevents the target from using the same move twice in a row. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM49 | Snatch | Status | -- | -- | 10 | -- | ||
Steals the target’s move, if it’s self-targeted. | ||||||||
| TM58 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM64 | Explosion | Physical | 250 | 100 | 5 | -- | ||
User faints. | ||||||||
| TM65 | Shadow Claw | Physical | 70 | 100 | 15 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM66 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM78 | Captivate | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | ||||||||
| TM79 | Dark Pulse | Special | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TM82 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM83 | Natural Gift | Physical | -- | 100 | 15 | -- | ||
Power and type depend on the held berry. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Fury Cutter | Physical | 40 | 95 | 20 | -- | Platinum | ||
Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||||||||
| Mud-Slap | Special | 20 | 100 | 10 | 100 | Platinum | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| Snore | Special | 50 | 100 | 15 | 30 | Platinum | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| Sucker Punch | Physical | 70 | 100 | 5 | -- | Platinum | ||
Only works if the target is about to use a damaging move. | ||||||||
| Swift | Special | 60 | -- | 20 | -- | Platinum | ||
Never misses. | ||||||||
Other generations
HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet