- Type
- Species
- Kitten Pokémon
- Height
- 0.6 m
- Weight
- 11.0 kg
Skitty
- Diamond, Pearl & Platinum
- It can’t stop itself from chasing moving things, and it runs in a circle, chasing its own tail.
Base stats
EVs: +1 Speed
| HP | 50 | |
|---|---|---|
| Attack | 45 | |
| Defense | 45 | |
| Sp. Atk | 35 | |
| Sp. Def | 35 | |
| Speed | 50 | |
| Total | 260 |
Abilities
- Cute Charm
- Has a 30% chance of infatuating attacking Pokémon on contact.
- Normalize
- Makes the Pokémon's moves all act Normal-type.
Locations
- Diamond
- Walking
Route 222 Lv 40 40% - Pearl
- Walking
Route 222 Lv 40 40% - Platinum
- Walking
Route 222 Lv 39-40 40%
Damage taken
- x1
- x2
- x1
- x1
- x1
- x1
- x1
- x0
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Fake Out | Physical | 40 | 100 | 10 | 100 | |||
Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||||||||
| 1 | Growl | Status | -- | 100 | 40 | -- | |||
Lowers the target’s Attack by one stage. | |||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 1 | Tail Whip | Status | -- | 100 | 30 | -- | |||
Lowers the target’s Defense by one stage. | |||||||||
| 4 | Attract | Status | -- | 100 | 15 | -- | D/P | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||||||||
| 4 | Foresight | Status | -- | -- | 40 | -- | Platinum | ||
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |||||||||
| 8 | Attract | Status | -- | 100 | 15 | -- | Platinum | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||||||||
| 8 | Sing | Status | -- | 55 | 15 | -- | D/P | ||
Puts the target to sleep. | |||||||||
| 11 | Copycat | Status | -- | -- | 20 | -- | D/P | ||
Uses the target’s last used move. | |||||||||
| 11 | Sing | Status | -- | 55 | 15 | -- | Platinum | ||
Puts the target to sleep. | |||||||||
| 15 | Double Slap | Physical | 15 | 85 | 10 | -- | |||
Hits 2-5 times in one turn. | |||||||||
| 18 | Assist | Status | -- | -- | 20 | -- | D/P | ||
Randomly selects and uses one of the trainer’s other Pokémon’s moves. | |||||||||
| 18 | Copycat | Status | -- | -- | 20 | -- | Platinum | ||
Uses the target’s last used move. | |||||||||
| 22 | Assist | Status | -- | -- | 20 | -- | Platinum | ||
Randomly selects and uses one of the trainer’s other Pokémon’s moves. | |||||||||
| 22 | Charm | Fairy | Status | -- | 100 | 20 | -- | D/P | |
Lowers the target’s Attack by two stages. | |||||||||
| 25 | Charm | Fairy | Status | -- | 100 | 20 | -- | Platinum | |
Lowers the target’s Attack by two stages. | |||||||||
| 25 | Feint Attack | Physical | 60 | -- | 20 | -- | D/P | ||
Never misses. | |||||||||
| 29 | Feint Attack | Physical | 60 | -- | 20 | -- | Platinum | ||
Never misses. | |||||||||
| 29 | Wake-Up Slap | Physical | 70 | 100 | 10 | -- | D/P | ||
If the target is asleep, has double power and wakes it up. | |||||||||
| 32 | Covet | Physical | 60 | 100 | 25 | -- | D/P | ||
Takes the target’s item. | |||||||||
| 32 | Wake-Up Slap | Physical | 70 | 100 | 10 | -- | Platinum | ||
If the target is asleep, has double power and wakes it up. | |||||||||
| 36 | Covet | Physical | 60 | 100 | 25 | -- | Platinum | ||
Takes the target’s item. | |||||||||
| 36 | Heal Bell | Status | -- | -- | 5 | -- | D/P | ||
Cures the entire party of major status effects. | |||||||||
| 39 | Double-Edge | Physical | 120 | 100 | 15 | -- | D/P | ||
User receives 1/3 the damage inflicted in recoil. | |||||||||
| 39 | Heal Bell | Status | -- | -- | 5 | -- | Platinum | ||
Cures the entire party of major status effects. | |||||||||
| 42 | Captivate | Status | -- | 100 | 20 | -- | D/P | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |||||||||
| 42 | Double-Edge | Physical | 120 | 100 | 15 | -- | Platinum | ||
User receives 1/3 the damage inflicted in recoil. | |||||||||
| 46 | Captivate | Status | -- | 100 | 20 | -- | Platinum | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Baton Pass | Status | -- | -- | 40 | -- | ||
Allows the trainer to switch out the user and pass effects along to its replacement. | |||||||
| Fake Out | Physical | 40 | 100 | 10 | 100 | ||
Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||||||
| Fake Tears | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Defense by two stages. | |||||||
| Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | |||||||
| Last Resort | Physical | 140 | 100 | 5 | -- | ||
Can only be used after all of the user’s other moves have been used. | |||||||
| Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | |||||||
| Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||||||
| Sucker Punch | Physical | 70 | 100 | 5 | -- | ||
Only works if the target is about to use a damaging move. | |||||||
| Tickle | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack and Defense by one stage. | |||||||
| Uproar | Special | 90 | 100 | 10 | -- | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||||||
| Wish | Status | -- | -- | 10 | -- | ||
User will recover half its max HP at the end of the next turn. | |||||||
| Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM03 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| TM04 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM13 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM14 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM20 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM22 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM23 | Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM28 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM57 | Charge Beam | Special | 50 | 90 | 10 | 70 | ||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| TM58 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM66 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM70 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| TM73 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM77 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM78 | Captivate | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | ||||||||
| TM82 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM83 | Natural Gift | Physical | -- | 100 | 15 | -- | ||
Power and type depend on the held berry. | ||||||||
| TM85 | Dream Eater | Special | 100 | 100 | 15 | -- | ||
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||||||
| TM86 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Helping Hand | Status | -- | -- | 20 | -- | Platinum | ||
Ally’s next move inflicts half more damage. | ||||||||
| Icy Wind | Special | 55 | 95 | 15 | 100 | Platinum | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| Last Resort | Physical | 140 | 100 | 5 | -- | Platinum | ||
Can only be used after all of the user’s other moves have been used. | ||||||||
| Mud-Slap | Special | 20 | 100 | 10 | 100 | Platinum | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| Rollout | Physical | 30 | 90 | 20 | -- | Platinum | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||||
| Snore | Special | 50 | 100 | 15 | 30 | Platinum | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| Sucker Punch | Physical | 70 | 100 | 5 | -- | Platinum | ||
Only works if the target is about to use a damaging move. | ||||||||
| Swift | Special | 60 | -- | 20 | -- | Platinum | ||
Never misses. | ||||||||
| Zen Headbutt | Physical | 80 | 90 | 15 | 20 | Platinum | ||
Has a chance to make the target flinch. | ||||||||
Other generations
Ruby, Sapphire & Emerald, FireRed & LeafGreen, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl