Pokémechanics
Diamond, Pearl & Platinum

#300Skitty

Type
Species
Kitten Pokémon
Height
0.6 m
Weight
11.0 kg

Skitty

Diamond, Pearl & Platinum
It can’t stop itself from chasing moving things, and it runs in a circle, chasing its own tail.

Base stats

EVs: +1 Speed

HP50
Attack45
Defense45
Sp. Atk35
Sp. Def35
Speed50
Total260

Abilities

Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
Normalize
Makes the Pokémon's moves all act Normal-type.

Locations

Diamond
Walking
Route 222Lv 4040%
Pearl
Walking
Route 222Lv 4040%
Platinum
Walking
Route 222Lv 39-4040%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
4Attract
Status
--
100
15
--
D/P
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
4Foresight
Status
--
--
40
--
Platinum
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
8Attract
Status
--
100
15
--
Platinum
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
8Sing
Status
--
55
15
--
D/P
Puts the target to sleep.
11Copycat
Status
--
--
20
--
D/P
Uses the target’s last used move.
11Sing
Status
--
55
15
--
Platinum
Puts the target to sleep.
15Double Slap
Physical
15
85
10
--
Hits 2-5 times in one turn.
18Assist
Status
--
--
20
--
D/P
Randomly selects and uses one of the trainer’s other Pokémon’s moves.
18Copycat
Status
--
--
20
--
Platinum
Uses the target’s last used move.
22Assist
Status
--
--
20
--
Platinum
Randomly selects and uses one of the trainer’s other Pokémon’s moves.
22Charm
Fairy
Status
--
100
20
--
D/P
Lowers the target’s Attack by two stages.
25Charm
Fairy
Status
--
100
20
--
Platinum
Lowers the target’s Attack by two stages.
25Feint Attack
Physical
60
--
20
--
D/P
Never misses.
29Feint Attack
Physical
60
--
20
--
Platinum
Never misses.
29Wake-Up Slap
Physical
70
100
10
--
D/P
If the target is asleep, has double power and wakes it up.
32Covet
Physical
60
100
25
--
D/P
Takes the target’s item.
32Wake-Up Slap
Physical
70
100
10
--
Platinum
If the target is asleep, has double power and wakes it up.
36Covet
Physical
60
100
25
--
Platinum
Takes the target’s item.
36Heal Bell
Status
--
--
5
--
D/P
Cures the entire party of major status effects.
39Double-Edge
Physical
120
100
15
--
D/P
User receives 1/3 the damage inflicted in recoil.
39Heal Bell
Status
--
--
5
--
Platinum
Cures the entire party of major status effects.
42Captivate
Status
--
100
20
--
D/P
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
42Double-Edge
Physical
120
100
15
--
Platinum
User receives 1/3 the damage inflicted in recoil.
46Captivate
Status
--
100
20
--
Platinum
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wish
Status
--
--
10
--
User will recover half its max HP at the end of the next turn.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Helping Hand
Status
--
--
20
--
Platinum
Ally’s next move inflicts half more damage.
Icy Wind
Special
55
95
15
100
Platinum
Has a chance to lower the target’s Speed by one stage.
Last Resort
Physical
140
100
5
--
Platinum
Can only be used after all of the user’s other moves have been used.
Mud-Slap
Special
20
100
10
100
Platinum
Has a chance to lower the target’s accuracy by one stage.
Rollout
Physical
30
90
20
--
Platinum
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
Special
50
100
15
30
Platinum
Has a chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
Physical
70
100
5
--
Platinum
Only works if the target is about to use a damaging move.
Swift
Special
60
--
20
--
Platinum
Never misses.
Zen Headbutt
Physical
80
90
15
20
Platinum
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl