Pokémechanics
Diamond, Pearl & Platinum

#475Gallade

Species
Blade Pokémon
Type
Catch rate
45
Growth
Slow
Height
1.6 m
Weight
52.0 kg
Gender
♂ only
Egg cycles
20
Base friendship
35

Gallade

Diamond & Pearl
A master of courtesy and swordsmanship, it fights using extending swords on its elbows.
Platinum
When trying to protect someone, it extends its elbows as if they were swords and fights savagely.

Base stats

EVs: +3 Attack

HP68
Attack125
Defense65
Sp. Atk65
Sp. Def115
Speed80
Total518

Abilities

Steadfast
Raises Speed one stage upon flinching.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
1Leaf Blade
Physical
90
100
15
--
Has an increased chance for a critical hit.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
1Teleport
Status
--
--
20
--
Immediately ends wild battles. No effect otherwise.
6Confusion
Special
50
100
25
10
Has a chance to confuse the target.
10Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
12Teleport
Status
--
--
20
--
Immediately ends wild battles. No effect otherwise.
17Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
22Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
25Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
31Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
36Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
39Feint
Physical
30
100
10
--
Hits through Protect and Detect.
45False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
50Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Skill Swap
Status
--
--
10
--
User and target swap abilities.
TM49Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM60Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM67Recycle
Status
--
--
10
--
User recovers the item it last used up.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Fire Punch
Physical
75
100
15
10
Platinum
Has a chance to burn the target.
Fury Cutter
Physical
40
95
20
--
Platinum
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Helping Hand
Status
--
--
20
--
Platinum
Ally’s next move inflicts half more damage.
Ice Punch
Physical
75
100
15
10
Platinum
Has a chance to freeze the target.
Knock Off
Physical
65
100
20
--
Platinum
Target drops its held item.
Mud-Slap
Special
20
100
10
100
Platinum
Has a chance to lower the target’s accuracy by one stage.
Signal Beam
Special
75
100
15
10
Platinum
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Platinum
Has a chance to make the target flinch. Only works if the user is sleeping.
Swift
Special
60
--
20
--
Platinum
Never misses.
Thunder Punch
Physical
75
100
15
10
Platinum
Has a chance to paralyze the target.
Trick
Status
--
100
10
--
Platinum
User and target swap items.
Vacuum Wave
Special
40
100
30
--
Platinum
Inflicts regular damage with no additional effect.
Zen Headbutt
Physical
80
90
15
20
Platinum
Has a chance to make the target flinch.

Other generations

HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet