- Species
- Beaver Pokémon
- Type
- Catch rate
- 127
- Growth
- Medium
- Height
- 1.0 m
- Weight
- 31.5 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 15
- Base friendship
- 70
Bibarel
- Diamond
- It makes its nest by damming streams with bark and mud. It is known as an industrious worker.
- Pearl
- While its movements out of water are sluggish, it can swim as fast as any FEEBAS.
- Platinum
- A river dammed by BIBAREL will never overflow its banks, which is appreciated by people nearby.
Base stats
EVs: +2 Attack
| HP | 79 | |
|---|---|---|
| Attack | 85 | |
| Defense | 60 | |
| Sp. Atk | 55 | |
| Sp. Def | 60 | |
| Speed | 71 | |
| Total | 410 |
Abilities
- Simple
- Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
- Unaware
- Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Locations
- Diamond
- Walking
Great Marsh Lv 21-26 100% Lake Acuity Lv 34-35 53% Lake Valor Lv 34-36 57% Lake Verity Lv 4 24% Route 208 Lv 17-18 22% Route 209 Lv 16-18 45% Route 210 Lv 24 20% Route 212 Lv 18-20 57% Sendoff Spring Lv 52-54 57% Valor Lakefront Lv 21-22 15% - Pearl
- Walking
Great Marsh Lv 21-26 100% Lake Acuity Lv 34-35 53% Lake Valor Lv 34-36 57% Lake Verity Lv 4 24% Route 208 Lv 17-18 22% Route 209 Lv 16-18 45% Route 210 Lv 24 20% Route 212 Lv 18-20 57% Sendoff Spring Lv 52-54 57% Valor Lakefront Lv 21-22 15% - Platinum
- Walking
Great Marsh Lv 26-28 100% Lake Acuity Lv 39-40 33% Lake Valor Lv 39-41 47% Route 208 Lv 18-20 32% Route 209 Lv 18-19 30% Route 210 Lv 28 20% Sendoff Spring Lv 37-38 30% Valor Lakefront Lv 25-27 30%
Damage taken
- x1
- x2
- x1
- x1
- x1
- x1
- x1
- x0
- x0.5
- x0.5
- x0.5
- x2
- x2
- x1
- x0.5
- x1
- x1
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Growl | Status | -- | 100 | 40 | -- | |||
Lowers the target’s Attack by one stage. | |||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 5 | Growl | Status | -- | 100 | 40 | -- | |||
Lowers the target’s Attack by one stage. | |||||||||
| 9 | Defense Curl | Status | -- | -- | 40 | -- | |||
Raises user’s Defense by one stage. | |||||||||
| 13 | Rollout | Physical | 30 | 90 | 20 | -- | |||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||||||
| 15 | Water Gun | Special | 40 | 100 | 25 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 18 | Headbutt | Physical | 70 | 100 | 15 | 30 | |||
Has a chance to make the target flinch. | |||||||||
| 23 | Hyper Fang | Physical | 80 | 90 | 15 | 10 | |||
Has a chance to make the target flinch. | |||||||||
| 28 | Yawn | Status | -- | -- | 10 | -- | |||
Target sleeps at the end of the next turn. | |||||||||
| 33 | Amnesia | Status | -- | -- | 20 | -- | |||
Raises the user’s Special Defense by two stages. | |||||||||
| 38 | Take Down | Physical | 90 | 85 | 20 | -- | |||
User receives 1/4 the damage it inflicts in recoil. | |||||||||
| 43 | Super Fang | Physical | -- | 90 | 10 | -- | |||
Inflicts damage equal to half the target’s HP. | |||||||||
| 48 | Superpower | Physical | 120 | 100 | 5 | 100 | |||
Lowers the user’s Attack and Defense by one stage after inflicting damage. | |||||||||
| 53 | Curse | Status | -- | -- | 10 | -- | Platinum | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM03 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM06 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| HM07 | Waterfall | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| HM08 | Rock Climb | Physical | 90 | 85 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| TM01 | Focus Punch | Physical | 150 | 100 | 20 | -- | ||
If the user takes damage before attacking, the attack is canceled. | ||||||||
| TM03 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM12 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TM13 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM14 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM23 | Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM28 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM56 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM57 | Charge Beam | Special | 50 | 90 | 10 | 70 | ||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| TM58 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM68 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM73 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM76 | Stealth Rock | Status | -- | -- | 20 | -- | ||
Causes damage when opposing Pokémon switch in. | ||||||||
| TM78 | Captivate | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | ||||||||
| TM82 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM83 | Natural Gift | Physical | -- | 100 | 15 | -- | ||
Power and type depend on the held berry. | ||||||||
| TM86 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Pluck | Physical | 60 | 100 | 20 | -- | ||
If target has a berry, inflicts double damage and uses the berry. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Aqua Tail | Physical | 90 | 90 | 10 | -- | Platinum | ||
Inflicts regular damage with no additional effect. | ||||||||
| Dive | Physical | 80 | 100 | 10 | -- | Platinum | ||
User dives underwater, dodging all attacks, and hits next turn. | ||||||||
| Fury Cutter | Physical | 40 | 95 | 20 | -- | Platinum | ||
Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||||||||
| Icy Wind | Special | 55 | 95 | 15 | 100 | Platinum | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| Last Resort | Physical | 140 | 100 | 5 | -- | Platinum | ||
Can only be used after all of the user’s other moves have been used. | ||||||||
| Mud-Slap | Special | 20 | 100 | 10 | 100 | Platinum | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| Rollout | Physical | 30 | 90 | 20 | -- | Platinum | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||||
| Snore | Special | 50 | 100 | 15 | 30 | Platinum | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| Superpower | Physical | 120 | 100 | 5 | 100 | Platinum | ||
Lowers the user’s Attack and Defense by one stage after inflicting damage. | ||||||||
| Swift | Special | 60 | -- | 20 | -- | Platinum | ||
Never misses. | ||||||||
Other generations
HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl