Pokémechanics
Brilliant Diamond & Shining Pearl

#400Bibarel

Bibarel as it appears in Brilliant Diamond & Shining PearlShiny Bibarel as it appears in Brilliant Diamond & Shining Pearl
Species
Beaver Pokémon
Type
Catch rate
127
Growth
Medium
Height
1.0 m
Weight
31.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Base stats

EVs: +2 Attack

HP79
Attack85
Defense60
Sp. Atk55
Sp. Def60
Speed71
Total410

Abilities

Simple
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Unaware
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Moody (hidden)
Raises a random stat two stages and lowers another one stage after each turn.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
1Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
5Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
9Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
13Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
18Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
23Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
28Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
33Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
38Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
43Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
48Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
53Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
58Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Pluck
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shock Wave
Special
60
--
20
--
Never misses.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM07Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM08Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
TM10Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM49Scald
Special
80
100
15
30
Has a chance to burn the target.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon