Pokémechanics
Brilliant Diamond & Shining Pearl

#101Electrode

Electrode as it appears in Brilliant Diamond & Shining PearlShiny Electrode as it appears in Brilliant Diamond & Shining Pearl
Species
Ball Pokémon
Type
Catch rate
60
Growth
Medium
Height
1.2 m
Weight
66.6 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Base stats

EVs: +2 Speed

HP60
Attack50
Defense70
Sp. Atk80
Sp. Def80
Speed150
Total490

Abilities

Soundproof
Protects against sound-based moves.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Aftermath (hidden)
Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
1Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
1Magnetic Flux
Status
--
--
20
--
Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
6Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
9Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
11Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
13Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
16Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
20Swift
Special
60
--
20
--
Never misses.
22Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
26Self-Destruct
Physical
200
100
5
--
User faints.
29Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
36Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
41Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
47Explosion
Physical
250
100
5
--
User faints.
54Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
58Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Explosion
Physical
250
100
5
--
User faints.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Shock Wave
Special
60
--
20
--
Never misses.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM43Volt Switch
Special
70
100
20
--
User must switch out after attacking.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet