Pokémechanics
Brilliant Diamond & Shining Pearl

#424Ambipom

Ambipom as it appears in Brilliant Diamond & Shining PearlShiny Ambipom as it appears in Brilliant Diamond & Shining Pearl
Species
Long Tail Pokémon
Type
Catch rate
45
Growth
Fast
Height
1.2 m
Weight
20.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
100

Base stats

EVs: +2 Speed

HP75
Attack100
Defense66
Sp. Atk60
Sp. Def66
Speed115
Total482

Abilities

Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Skill Link (hidden)
Extends two-to-five-hit moves and Triple Kick to their full length every time.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
4Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
8Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
11Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
15Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
18Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
22Swift
Special
60
--
20
--
Never misses.
25Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
29Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
32Double Hit
Physical
35
90
10
--
Hits twice in one turn.
36Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
39Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
43Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Aerial Ace
Physical
60
--
20
--
Never misses.
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
Shock Wave
Special
60
--
20
--
Never misses.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
U-turn
Physical
70
100
20
--
User must switch out after attacking.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM10Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM27Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM63Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet