Pokémechanics
Black 2 & White 2

#560Scrafty

Species
Hoodlum Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.1 m
Weight
30.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Scrafty

Black 2 & White 2
It pulls up its shed skin to protect itself while it kicks. The bigger the crest, the more respected it is.

Base stats

EVs: +1 Defense, +1 Sp. Def

HP65
Attack90
Defense115
Sp. Atk45
Sp. Def115
Speed58
Total488

Abilities

Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
Moxie
Raises Attack one stage upon KOing a Pokémon.
Intimidate (hidden)
Lowers opponents' Attack one stage upon entering battle.

Locations

Black 2
Dark Grass
Route 1Lv 66-6711%
Route 15Lv 6310%
Route 18Lv 65-6630%
Walking
P2 LaboratoryLv 57-5815%
Route 15Lv 5510%
Route 18Lv 57-5830%
White 2
Dark Grass
Route 1Lv 66-6711%
Route 15Lv 6310%
Route 18Lv 65-6630%
Walking
P2 LaboratoryLv 57-5815%
Route 15Lv 5510%
Route 18Lv 57-5830%

Damage taken

  • x1
  • x2
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.25
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Feint Attack
Physical
60
--
20
--
Never misses.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
5Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
9Feint Attack
Physical
60
--
20
--
Never misses.
12Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
16Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
20Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
23Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
27Chip Away
Physical
70
100
20
--
Ignores the target’s stat modifiers.
31High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
34Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
38Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
45Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
51Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
58Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
65Head Smash
Physical
150
80
5
--
User receives 1/2 the damage inflicted in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM02Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM83Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet