Pokémechanics
X & Y

#340Whiscash

Whiscash as it appears in X & YShiny Whiscash as it appears in X & Y
Type
Species
Whiskers Pokémon
Height
0.9 m
Weight
23.6 kg

Whiscash

X
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Y
It makes its nest at the bottom of swamps. It will eat anything--if it is alive, Whiscash will eat it.

Base stats

EVs: +2 HP

HP110
Attack78
Defense73
Sp. Atk76
Sp. Def71
Speed60
Total468

Abilities

Oblivious
Prevents infatuation and protects against Captivate.
Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Hydration (hidden)
Cures any major status ailment after each turn during rain.

Locations

X
Super Rod
Route 14Lv 3535%
Route 19Lv 4535%
Y
Super Rod
Route 14Lv 3535%
Route 19Lv 4535%

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x4
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
1Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
1Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
1Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
1Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
6Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
6Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
10Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
14Mud Bomb
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
18Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
22Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
26Magnitude
Physical
--
100
30
--
Power varies randomly from 10 to 150.
33Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
33Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
39Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
45Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
51Future Sight
Special
120
100
10
--
Hits the target two turns later.
57Fissure
Physical
--
30
5
--
Causes a one-hit KO.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet