Pokémechanics
X & Y

#328Trapinch

Trapinch as it appears in X & YShiny Trapinch as it appears in X & Y
Type
Species
Ant Pit Pokémon
Height
0.7 m
Weight
15.0 kg

Trapinch

X
It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey.
Y
It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.

Base stats

EVs: +1 Attack

HP45
Attack100
Defense45
Sp. Atk45
Sp. Def45
Speed10
Total290

Abilities

Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Arena Trap
Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Sheer Force (hidden)
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Locations

X
Ground Ambush
Route 13Lv 26-2840%
Rough Terrain
Route 13Lv 26-2840%
Walking
Friend SafariLv 3033%
Y
Ground Ambush
Route 13Lv 26-2840%
Rough Terrain
Route 13Lv 26-2840%
Walking
Friend SafariLv 3033%

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Feint
Physical
30
100
10
--
Hits through Protect and Detect.
1Fissure
Physical
--
30
5
--
Causes a one-hit KO.
1Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
4Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
7Feint Attack
Physical
60
--
20
--
Never misses.
10Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
13Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
17Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
21Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
25Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
29Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
34Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
39Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
44Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
49Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
55Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
61Feint
Physical
30
100
10
--
Hits through Protect and Detect.
67Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
73Fissure
Physical
--
30
5
--
Causes a one-hit KO.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM76Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet