Pokémechanics
X & Y

#066Machop

Machop as it appears in X & YShiny Machop as it appears in X & Y
Species
Superpower Pokémon
Type
Catch rate
180
Growth
Medium Slow
Height
0.8 m
Weight
19.5 kg
Gender
75% ♂ 25% ♀
Egg cycles
20
Base friendship
70

Machop

X
It hefts a Graveler repeatedly to strengthen its entire body. It uses every type of martial arts.
Y
Its whole body is composed of muscles. Even though it’s the size of a human child, it can hurl 100 grown-ups.

Base stats

EVs: +1 Attack

HP70
Attack80
Defense50
Sp. Atk35
Sp. Def35
Speed35
Total305

Abilities

Guts
Increases Attack to 1.5× with a major status ailment.
No Guard
Ensures all moves used by and against the Pokémon hit.
Steadfast (hidden)
Raises Speed one stage upon flinching.

Locations

X
Walking
Glittering CaveLv 15-1730%
Y
Walking
Glittering CaveLv 15-1730%

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
7Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
10Karate Chop
Physical
50
100
25
--
Has an increased chance for a critical hit.
13Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
19Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
22Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
25Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
31Vital Throw
Physical
70
--
10
--
Never misses.
34Submission
Physical
80
80
20
--
User receives 1/4 the damage it inflicts in recoil.
37Wake-Up Slap
Physical
70
100
10
--
If the target is asleep, has double power and wakes it up.
43Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
46Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
49Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bullet Punch
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
Power Trick
Status
--
--
10
--
User swaps Attack and Defense.
Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
Rolling Kick
Physical
60
85
15
30
Has a chance to make the target flinch.
Smelling Salts
Physical
70
100
10
--
If the target is paralyzed, inflicts double damage and cures the paralysis.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl