Pokémechanics
X & Y

#430Honchkrow

Honchkrow as it appears in X & YShiny Honchkrow as it appears in X & Y
Type
Species
Big Boss Pokémon
Height
0.9 m
Weight
27.3 kg

Honchkrow

X
If one utters a deep cry, many Murkrow gather quickly. For this, it is called “Summoner of Night.”
Y
Becoming active at night, it is known to swarm with numerous Murkrow in tow.

Base stats

EVs: +2 Attack

HP100
Attack125
Defense52
Sp. Atk105
Sp. Def52
Speed71
Total505

Abilities

Insomnia
Prevents sleep.
Super Luck
Raises moves' critical hit rates one stage.
Moxie (hidden)
Raises Attack one stage upon KOing a Pokémon.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x0
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x0
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
1Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
1Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
1Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
1Wing Attack
Physical
60
100
35
--
Inflicts regular damage with no additional effect.
25Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
35Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
45Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
55Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
65Quash
Status
--
100
15
--
Makes the target act last this turn.
75Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM60Quash
Status
--
100
15
--
Makes the target act last this turn.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet