Pokémechanics
X & Y

#554Darumaka

Darumaka as it appears in X & YShiny Darumaka as it appears in X & Y
Species
Zen Charm Pokémon
Type
Catch rate
120
Growth
Medium Slow
Height
0.6 m
Weight
37.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Darumaka

X
Darumaka’s droppings are hot, so people used to put them in their clothes to keep themselves warm.
Y
When it sleeps, it pulls its limbs into its body and its internal fire goes down to 1,100 degrees Fahrenheit.

Base stats

EVs: +1 Attack

HP70
Attack90
Defense45
Sp. Atk15
Sp. Def45
Speed50
Total315

Abilities

Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Inner Focus (hidden)
Prevents flinching.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
3Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
6Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
9Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
11Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
14Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
17Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
19Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
22Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
25Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
27Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
30Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
33Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
35Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
42Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Flame Wheel
Physical
60
100
25
10
Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.

Other generations

Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield