Pokémechanics
X & Y

#015Beedrill

Beedrill as it appears in X & YShiny Beedrill as it appears in X & Y
Type
Species
Poison Bee Pokémon
Height
1.0 m
Weight
29.5 kg

Beedrill

X
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
Y
May appear in a swarm. Flies at violent speeds, all the while stabbing with the toxic stinger on its rear.

Base stats

EVs: +2 Attack, +1 Sp. Def

HP65
Attack90
Defense40
Sp. Atk45
Sp. Def80
Speed75
Total395

Abilities

Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Sniper (hidden)
Strengthens critical hits to inflict 3× damage rather than 2×.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.25
  • x2
  • x0.5
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x0.25
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
10Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
16Twineedle
Physical
25
100
20
20
Hits twice in the same turn. Has a chance to poison the target.
19Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
22Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
25Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
28Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
31Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
34Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
37Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
40Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
45Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM76Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl