Pokémechanics
X & Y

#184Azumarill

Azumarill as it appears in X & YShiny Azumarill as it appears in X & Y
Type
Species
Aqua Rabbit Pokémon
Height
0.8 m
Weight
28.5 kg

Azumarill

X
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Y
The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.

Base stats

EVs: +3 HP

HP100
Attack50
Defense80
Sp. Atk60
Sp. Def80
Speed50
Total420

Abilities

Thick Fat
Halves damage from Fire and Ice moves.
Huge Power
Doubles Attack in battle.
Sap Sipper (hidden)
Absorbs Grass moves, raising Attack one stage.

Locations

X
Surfing
Route 22Lv 25-275%
Walking
Friend SafariLv 3033%
Yellow Flowers
Route 22Lv 25-2620%
Y
Surfing
Route 22Lv 25-275%
Walking
Friend SafariLv 3033%
Yellow Flowers
Route 22Lv 25-2620%

Damage taken

  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
1Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
2Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
5Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
7Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
10Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
10Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
13Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
16Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
21Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
25Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
31Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
35Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
42Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
46Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
50Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet