Pokémechanics
Ultra Sun & Ultra Moon

#416Vespiquen

Vespiquen as it appears in Ultra Sun & Ultra MoonShiny Vespiquen as it appears in Ultra Sun & Ultra Moon
Type
Species
Beehive Pokémon
Height
1.2 m
Weight
38.5 kg
Notes
Not in the wild

Base stats

EVs: +1 Defense, +1 Sp. Def

HP70
Attack80
Defense102
Sp. Atk80
Sp. Def102
Speed40
Total474

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Unnerve (hidden)
Prevents opposing Pokémon from eating held Berries.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.25
  • x2
  • x1
  • x0
  • x4
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x0.25
  • x2
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
1Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
1Sweet Scent
Status
--
100
20
--
Lowers the target’s evasion by one stage.
5Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
9Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
13Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
17Defend Order
Status
--
--
10
--
Raises the user’s Defense and Special Defense by one stage.
25Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
29Heal Order
Status
--
--
10
--
Heals the user by half its max HP.
33Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
37Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
41Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
45Attack Order
Physical
90
100
15
--
Has an increased chance for a critical hit.
49Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
53Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
57Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM60Quash
Status
--
100
15
--
Makes the target act last this turn.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet