Pokémechanics
Ultra Sun & Ultra Moon

#748Toxapex

Toxapex as it appears in Ultra Sun & Ultra MoonShiny Toxapex as it appears in Ultra Sun & Ultra Moon
Type
Species
Brutal Star Pokémon
Height
0.7 m
Weight
14.5 kg

Toxapex

Ultra Sun
To attack, this Pokémon sends toxic spikes flying at its enemies. Ones that come close get mown down by the claws on its feet.
Ultra Moon
With its 12 legs, it creates a dome to shelter within. The flow of the tides doesn’t affect Toxapex in there, so it’s very comfortable.

Base stats

EVs: +2 Defense

HP50
Attack63
Defense152
Sp. Atk53
Sp. Def142
Speed35
Total495

Abilities

Merciless
This Pokémon's moves critical hit against poisoned targets.
Limber
Prevents paralysis.
Regenerator (hidden)
Heals for 1/3 max HP upon switching out.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Baneful Bunker
Status
--
--
10
--
Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
1Baneful Bunker
Status
--
--
10
--
Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
5Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
9Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
13Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
17Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
21Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
25Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
29Spike Cannon
Physical
20
100
15
--
Hits 2-5 times in one turn.
33Recover
Status
--
--
5
--
Heals the user by half its max HP.
37Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
44Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
51Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
58Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM79Frost Breath
Special
60
90
10
100
Always scores a critical hit.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Covet
Physical
60
100
25
--
Takes the target’s item.
Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Sun & Moon, Sword & Shield, Scarlet & Violet