Pokémechanics
Ultra Sun & Ultra Moon

#642Thundurus

Thundurus as it appears in Ultra Sun & Ultra MoonShiny Thundurus as it appears in Ultra Sun & Ultra Moon
Species
Bolt Strike Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.5 m
Weight
61.0 kg
Gender
♂ only
Egg cycles
120
Base friendship
90

Legendary

Base stats

EVs: +3 Attack

HP79
Attack115
Defense70
Sp. Atk125
Sp. Def80
Speed111
Total580

Abilities

Prankster
Raises non-damaging moves' priority by one stage.
Defiant (hidden)
Raises Attack two stages upon having any stat lowered.

Locations

Ultra Sun
Trade from Ultra Moon
Ultra Moon
Static
Ultra SpaceLv 6015%
Ultra Space WildsLv 60100%

Damage taken

  • x1
  • x0.5
  • x0.5
  • x1
  • x0
  • x2
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
1Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
1Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
1Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
1Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
7Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
13Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
19Shock Wave
Special
60
--
20
--
Never misses.
25Heal Block
Status
--
100
15
--
Prevents target from restoring its HP for five turns.
31Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
37Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
43Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
49Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
55Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
61Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
67Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
73Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
79Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Sky Drop
Physical
60
100
10
--
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Smart Strike
Physical
70
--
10
--
Never misses.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM76Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Scarlet & Violet