- Type
- Species
- Bolt Strike Pokémon
- Height
- 1.5 m
- Weight
- 61.0 kg
- Notes
- LegendaryTrade required
Base stats
EVs: +3 Attack
| HP | 79 | |
|---|---|---|
| Attack | 115 | |
| Defense | 70 | |
| Sp. Atk | 125 | |
| Sp. Def | 80 | |
| Speed | 111 | |
| Total | 580 |
Abilities
- Prankster
- Raises non-damaging moves' priority by one stage.
- Defiant (hidden)
- Raises Attack two stages upon having any stat lowered.
Locations
Not found in Sun & Moon. Trade from Ultra Sun & Ultra Moon.
Damage taken
- x1
- x0.5
- x0.5
- x1
- x0
- x2
- x0.5
- x1
- x0.5
- x1
- x1
- x0.5
- x1
- x1
- x2
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Astonish | Physical | 30 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 1 | Hammer Arm | Physical | 100 | 90 | 10 | 100 | ||
Lowers user’s Speed by one stage. | ||||||||
| 1 | Nasty Plot | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack by two stages. | ||||||||
| 1 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| 1 | Thrash | Physical | 120 | 100 | 10 | -- | ||
Hits every turn for 2-3 turns, then confuses the user. | ||||||||
| 1 | Thunder Shock | Special | 40 | 100 | 30 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| 1 | Uproar | Special | 90 | 100 | 10 | -- | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | ||||||||
| 7 | Bite | Physical | 60 | 100 | 25 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 13 | Revenge | Physical | 60 | 100 | 10 | -- | ||
Inflicts double damage if the user takes damage before attacking this turn. | ||||||||
| 19 | Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| 25 | Heal Block | Status | -- | 100 | 15 | -- | ||
Prevents target from restoring its HP for five turns. | ||||||||
| 31 | Agility | Status | -- | -- | 30 | -- | ||
Raises the user’s Speed by two stages. | ||||||||
| 37 | Discharge | Special | 80 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 43 | Crunch | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| 49 | Charge | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | ||||||||
| 55 | Nasty Plot | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack by two stages. | ||||||||
| 61 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 67 | Dark Pulse | Special | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| 73 | Hammer Arm | Physical | 100 | 90 | 10 | 100 | ||
Lowers user’s Speed by one stage. | ||||||||
| 79 | Thrash | Physical | 120 | 100 | 10 | -- | ||
Hits every turn for 2-3 turns, then confuses the user. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM08 | Bulk Up | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack and Defense by one stage. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM100 | Confide | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Special Attack by one stage. | ||||||||
| TM12 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM23 | Smack Down | Physical | 50 | 100 | 15 | 100 | ||
Removes any immunity to Ground damage. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM29 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM31 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Sludge Wave | Special | 95 | 100 | 10 | 10 | ||
Has a chance to poison the target. | ||||||||
| TM36 | Sludge Bomb | Special | 90 | 100 | 10 | 30 | ||
Has a chance to poison the target. | ||||||||
| TM41 | Torment | Status | -- | 100 | 15 | -- | ||
Prevents the target from using the same move twice in a row. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM48 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM52 | Focus Blast | Special | 120 | 70 | 5 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM56 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM57 | Charge Beam | Special | 50 | 90 | 10 | 70 | ||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| TM58 | Sky Drop | Physical | 60 | 100 | 10 | -- | ||
Carries the target high into the air, dodging all attacks against either, and drops it next turn. | ||||||||
| TM59 | Brutal Swing | Physical | 60 | 100 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM63 | Embargo | Status | -- | 100 | 15 | -- | ||
Target cannot use held items. | ||||||||
| TM66 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM67 | Smart Strike | Physical | 70 | -- | 10 | -- | ||
Never misses. | ||||||||
| TM68 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM72 | Volt Switch | Special | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
| TM73 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM76 | Fly | Physical | 90 | 95 | 15 | -- | ||
User flies high into the air, dodging all attacks, and hits next turn. | ||||||||
| TM86 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM89 | U-turn | Physical | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM91 | Flash Cannon | Special | 80 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM93 | Wild Charge | Physical | 90 | 100 | 15 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TM97 | Dark Pulse | Special | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
Other generations
Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet