Pokémechanics
Ultra Sun & Ultra Moon

#788Tapu Fini

Tapu Fini as it appears in Ultra Sun & Ultra MoonShiny Tapu Fini as it appears in Ultra Sun & Ultra Moon
Type
Species
Land Spirit Pokémon
Height
1.3 m
Weight
21.2 kg
Notes
Legendary

Tapu Fini

Ultra Sun
This guardian deity of Poni Island manipulates water. Because it lives deep within a thick fog, it came to be both feared and revered.
Ultra Moon
Although it’s called a guardian deity, terrible calamities sometimes befall those who recklessly approach Tapu Fini.

Base stats

EVs: +3 Sp. Def

HP70
Attack75
Defense115
Sp. Atk95
Sp. Def130
Speed85
Total570

Abilities

Misty Surge
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Telepathy (hidden)
Protects against friendly Pokémon's damaging moves.

Locations

Ultra Sun
Static
Ruins of HopeLv 60100%
Ultra Moon
Static
Ruins of HopeLv 60100%

Damage taken

  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
1Heal Pulse
Status
--
--
10
--
Heals the target for half its max HP.
1Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
1Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
1Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
1Moonblast
Special
95
100
15
30
Has a chance to lower the target’s Special Attack by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
1Withdraw
Status
--
--
40
--
Raises the user’s Defense by one stage.
8Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
14Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
20Soak
Status
--
100
20
--
Changes the target’s type to Water.
26Refresh
Status
--
--
20
--
Cleanses the user of a burn, paralysis, or poison.
32Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
38Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
43Nature’s Madness
Special
--
90
10
--
Inflicts damage equal to half the target’s HP.
48Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
53Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
58Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM67Smart Strike
Physical
70
--
10
--
Never misses.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
TM98Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Magic Room
Status
--
--
10
--
Negates held items for five turns.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
Trick
Status
--
100
10
--
User and target swap items.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Other generations

Sun & Moon, Sword & Shield