Pokémechanics
Ultra Sun & Ultra Moon

#215Sneasel

Sneasel as it appears in Ultra Sun & Ultra MoonShiny Sneasel as it appears in Ultra Sun & Ultra Moon
Species
Sharp Claw Pokémon
Type
Catch rate
60
Growth
Medium Slow
Height
0.9 m
Weight
28.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
35

Sneasel

Ultra Sun
They will cooperate to steal eggs from the nests of bird Pokémon, but fights break out to determine which one gets to eat the eggs.
Ultra Moon
It blends into the dark of night to ambush its prey. Sneasel will attack Sandshrew, but its hard skin can cause Sneasel’s claws to snap off.

Base stats

EVs: +1 Speed

HP55
Attack95
Defense55
Sp. Atk35
Sp. Def75
Speed115
Total430

Abilities

Inner Focus
Prevents flinching.
Keen Eye
Prevents accuracy from being lowered.
Pickpocket (hidden)
Steals attacking Pokémon's held items on contact.

Locations

Ultra Sun
Walking
Mount LanakilaLv 47-5140%
Ultra Moon
Walking
Mount LanakilaLv 47-5140%

Damage taken

  • x1
  • x4
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x2
  • x2
  • x1
  • x1
  • x1
  • x0
  • x0.5
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
8Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
10Feint Attack
Physical
60
--
20
--
Never misses.
14Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
16Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
20Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
22Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
25Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
28Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
32Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
35Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
40Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
44Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
47Ice Shard
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Assist
Status
--
--
20
--
Randomly selects and uses one of the trainer’s other Pokémon’s moves.
Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Crush Claw
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
Double Hit
Physical
35
90
10
--
Hits twice in one turn.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Ice Shard
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Icicle Crash
Physical
85
90
10
30
Has a chance to make the target flinch.
Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet