Pokémechanics
Ultra Sun & Ultra Moon

#551Sandile

Sandile as it appears in Ultra Sun & Ultra MoonShiny Sandile as it appears in Ultra Sun & Ultra Moon
Species
Desert Croc Pokémon
Type
Catch rate
180
Growth
Medium Slow
Height
0.7 m
Weight
15.2 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Trade required

Sandile

Ultra Sun
Alola, where it’s warm all year round, is a comfortable environment for this Pokémon. Sometimes you’ll even see it outside of deserts.
Ultra Moon
Sandile’s still not good at hunting, so it mostly eats things that have collapsed in the desert. It’s called “the cleaner of the desert.”

Base stats

EVs: +1 Attack

HP50
Attack72
Defense35
Sp. Atk35
Sp. Def35
Speed65
Total292

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Moxie
Raises Attack one stage upon KOing a Pokémon.
Anger Point (hidden)
Raises Attack to the maximum of six stages upon receiving a critical hit.

Locations

Not found in Ultra Sun & Ultra Moon. Trade from Sun & Moon.

Damage taken

  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x2
  • x2
  • x0
  • x0
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
4Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
7Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
10Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
13Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
16Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
19Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
22Embargo
Status
--
100
15
--
Target cannot use held items.
25Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
28Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
31Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
34Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
37Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
40Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
43Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
46Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
Power Trip
Physical
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Scarlet & Violet