Pokémechanics
Ultra Sun & Ultra Moon

#486Regigigas

Regigigas as it appears in Ultra Sun & Ultra MoonShiny Regigigas as it appears in Ultra Sun & Ultra Moon
Species
Colossal Pokémon
Type
Catch rate
3
Growth
Slow
Height
3.7 m
Weight
420.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Base stats

EVs: +3 Attack

HP110
Attack160
Defense110
Sp. Atk80
Sp. Def110
Speed100
Total670

Abilities

Slow Start
Halves Attack and Speed for five turns upon entering battle.

Locations

Ultra Sun
Trade from Ultra Moon
Ultra Moon
Static
Ultra SpaceLv 6015%
Ultra Space WildsLv 60100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Crush Grip
Physical
--
100
5
--
Power increases against targets with more HP remaining, up to a maximum of 121 power.
1Dizzy Punch
Physical
70
100
10
20
Has a chance to confuse the target.
1Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
1Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
1Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
1Knock Off
Physical
65
100
20
--
Target drops its held item.
1Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
25Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
40Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
50Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
65Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
75Crush Grip
Physical
--
100
5
--
Power increases against targets with more HP remaining, up to a maximum of 121 power.
90Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
100Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet