Pokémechanics
Ultra Sun & Ultra Moon

#804Naganadel

Naganadel as it appears in Ultra Sun & Ultra MoonShiny Naganadel as it appears in Ultra Sun & Ultra Moon
Type
Species
Poison Pin Pokémon
Height
3.6 m
Weight
150.0 kg

Naganadel

Ultra Sun
It stores hundreds of liters of poisonous liquid inside its body. It is one of the organisms known as UBs.
Ultra Moon
One kind of Ultra Beast, it fires a glowing, venomous liquid from its needles. This liquid is also immensely adhesive.

Base stats

EVs: +3 Sp. Atk

HP73
Attack73
Defense73
Sp. Atk127
Sp. Def73
Speed121
Total540

Abilities

Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.25
  • x0.5
  • x2
  • x2
  • x2
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
1Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
1Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
1Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
7Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
13Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
19Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
23Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
31Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
37Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
41Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
47Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
53Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
61Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM02Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM58Sky Drop
Physical
60
100
10
--
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM67Smart Strike
Physical
70
--
10
--
Never misses.
TM76Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Sword & Shield