Pokémechanics
Ultra Sun & Ultra Moon

#350Milotic

Milotic as it appears in Ultra Sun & Ultra MoonShiny Milotic as it appears in Ultra Sun & Ultra Moon
Species
Tender Pokémon
Type
Catch rate
60
Growth
Slow Then Very Fast
Height
6.2 m
Weight
162.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Milotic

Ultra Sun
While Milotic is said to be the most beautiful Pokémon, Trainers who like Feebas and have raised it are seemingly disappointed by Milotic.
Ultra Moon
Its dwelling place is the bottom of big lakes. Those who behold its loveliness are said to have their hearts purified.

Base stats

EVs: +2 Sp. Def

HP95
Attack60
Defense79
Sp. Atk100
Sp. Def125
Speed81
Total540

Abilities

Marvel Scale
Increases Defense to 1.5× with a major status ailment.
Competitive
Raises Special Attack by two stages upon having any stat lowered.
Cute Charm (hidden)
Has a 30% chance of infatuating attacking Pokémon on contact.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
1Refresh
Status
--
--
20
--
Cleanses the user of a burn, paralysis, or poison.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
1Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
1Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
1Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
4Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
7Refresh
Status
--
--
20
--
Cleanses the user of a burn, paralysis, or poison.
11Disarming Voice
Special
40
--
15
--
Never misses.
14Twister
Special
40
100
20
20
Has a chance to make the target flinch.
17Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
21Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
24Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
27Recover
Status
--
--
5
--
Heals the user by half its max HP.
31Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
34Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
37Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
41Coil
Status
--
--
20
--
Raises the user’s Attack, Defense, and accuracy by one stage each.
44Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
47Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM98Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet