Pokémechanics
Ultra Sun & Ultra Moon

#303Mawile

Mawile as it appears in Ultra Sun & Ultra MoonShiny Mawile as it appears in Ultra Sun & Ultra Moon
Type
Species
Deceiver Pokémon
Height
0.6 m
Weight
11.5 kg

Mawile

Ultra Sun
A cunning and terrifying Pokémon, its cuteness makes opponents let down their guard—and then it swallows them whole with its huge jaws.
Ultra Moon
It has two mouths. The big jaws on the back of its head can’t taste anything, so that’s the mouth it uses to eat foods it doesn’t like.

Base stats

EVs: +1 Attack, +1 Defense

HP50
Attack85
Defense85
Sp. Atk55
Sp. Def55
Speed50
Total380

Abilities

Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Sheer Force (hidden)
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Locations

Ultra Sun
Walking
Ten Carat HillLv 11-1430%
Ultra Moon
Walking
Ten Carat HillLv 11-1430%

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.25
  • x1
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0
  • x0.5
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Fairy Wind
Special
40
100
30
--
Inflicts regular damage with no additional effect.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
1Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
1Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
5Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
9Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
13Sweet Scent
Status
--
100
20
--
Lowers the target’s evasion by one stage.
17Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
21Feint Attack
Physical
60
--
20
--
Never misses.
25Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
29Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
33Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
37Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
41Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
41Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
41Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
45Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
49Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
Poison Fang
Physical
50
100
15
50
Has a chance to badly poison the target.
Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl