Pokémechanics
Brilliant Diamond & Shining Pearl

#303Mawile

Mawile as it appears in Brilliant Diamond & Shining PearlShiny Mawile as it appears in Brilliant Diamond & Shining Pearl
Species
Deceiver Pokémon
Type
Catch rate
45
Growth
Fast
Height
0.6 m
Weight
11.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +1 Attack, +1 Defense

HP50
Attack85
Defense85
Sp. Atk55
Sp. Def55
Speed50
Total380

Abilities

Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Sheer Force (hidden)
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.25
  • x1
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0
  • x0.5
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
4Fairy Wind
Special
40
100
30
--
Inflicts regular damage with no additional effect.
8Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
12Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
16Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
16Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
16Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
20Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
24Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
28Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
32Sweet Scent
Status
--
100
20
--
Lowers the target’s evasion by one stage.
36Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
40Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
44Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
48Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
Poison Fang
Physical
50
100
15
50
Has a chance to badly poison the target.
Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield