- Species
- Deceiver Pokémon
- Type
- Catch rate
- 45
- Growth
- Fast
- Height
- 0.6 m
- Weight
- 11.5 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 70
Base stats
EVs: +1 Attack, +1 Defense
| HP | 50 | |
|---|---|---|
| Attack | 85 | |
| Defense | 85 | |
| Sp. Atk | 55 | |
| Sp. Def | 55 | |
| Speed | 50 | |
| Total | 380 |
Abilities
- Hyper Cutter
- Prevents Attack from being lowered by other Pokémon.
- Intimidate
- Lowers opponents' Attack one stage upon entering battle.
- Sheer Force (hidden)
- Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Locations
PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.
Damage taken
- x0.5
- x1
- x0.5
- x0
- x2
- x0.5
- x0.25
- x1
- x1
- x2
- x1
- x0.5
- x1
- x0.5
- x0.5
- x0
- x0.5
- x0.5
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Astonish | Physical | 30 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 1 | Growl | Status | -- | 100 | 40 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 4 | Fairy Wind | Special | 40 | 100 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 8 | Baton Pass | Status | -- | -- | 40 | -- | ||
Allows the trainer to switch out the user and pass effects along to its replacement. | ||||||||
| 12 | Bite | Physical | 60 | 100 | 25 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 16 | Spit Up | Special | -- | 100 | 10 | -- | ||
Power is 100 times the amount of energy Stockpiled. | ||||||||
| 16 | Stockpile | Status | -- | -- | 20 | -- | ||
Stores energy up to three times for use with Spit Up and Swallow. | ||||||||
| 16 | Swallow | Status | -- | -- | 10 | -- | ||
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||||||
| 20 | Sucker Punch | Physical | 70 | 100 | 5 | -- | ||
Only works if the target is about to use a damaging move. | ||||||||
| 24 | Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| 28 | Crunch | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| 32 | Sweet Scent | Status | -- | 100 | 20 | -- | ||
Lowers the target’s evasion by one stage. | ||||||||
| 36 | Iron Head | Physical | 80 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 40 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| 44 | Fake Tears | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Defense by two stages. | ||||||||
| 48 | Play Rough | Physical | 90 | 90 | 10 | 10 | ||
Has a chance to lower the target’s Attack by one stage. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Ancient Power | Special | 60 | 100 | 5 | 10 | ||
Has a chance to raise all of the user’s stats by one stage. | |||||||
| Fire Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to burn the target and a chance to make the target flinch. | |||||||
| Guard Swap | Status | -- | -- | 10 | -- | ||
User swaps Defense and Special Defense changes with the target. | |||||||
| Ice Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to freeze the target and a chance to make the target flinch. | |||||||
| Metal Burst | Physical | -- | 100 | 10 | -- | ||
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |||||||
| Misty Terrain | Status | -- | -- | 10 | -- | ||
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | |||||||
| Poison Fang | Physical | 50 | 100 | 15 | 50 | ||
Has a chance to badly poison the target. | |||||||
| Power-Up Punch | Physical | 40 | 100 | 20 | 100 | ||
Raises the user’s Attack by one stage after inflicting damage. | |||||||
| Seismic Toss | Physical | -- | 100 | 20 | -- | ||
Inflicts damage equal to the user’s level. | |||||||
| Slam | Physical | 80 | 75 | 20 | -- | ||
Inflicts regular damage with no additional effect. | |||||||
| Sucker Punch | Physical | 70 | 100 | 5 | -- | ||
Only works if the target is about to use a damaging move. | |||||||
| Thunder Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to paralyze the target and a chance to make the target flinch. | |||||||
| Tickle | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack and Defense by one stage. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Attract | Status | -- | 100 | 15 | -- | |||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| Brick Break | Physical | 75 | 100 | 15 | -- | |||
Destroys Reflect and Light Screen. | ||||||||
| Charge Beam | Special | 50 | 90 | 10 | 70 | |||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| Dark Pulse | Special | 80 | 100 | 15 | 20 | |||
Has a chance to make the target flinch. | ||||||||
| Double Team | Status | -- | -- | 15 | -- | |||
Raises the user’s evasion by one stage. | ||||||||
| Endure | Status | -- | -- | 10 | -- | |||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| Facade | Physical | 70 | 100 | 20 | -- | |||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| False Swipe | Physical | 40 | 100 | 40 | -- | |||
Cannot lower the target’s HP below 1. | ||||||||
| Fire Blast | Special | 110 | 85 | 5 | 10 | |||
Has a chance to burn the target. | ||||||||
| Flamethrower | Special | 90 | 100 | 15 | 10 | |||
Has a chance to burn the target. | ||||||||
| Flash Cannon | Special | 80 | 100 | 10 | 10 | |||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| Fling | Physical | -- | 100 | 10 | -- | |||
Throws held item at the target; power depends on the item. | ||||||||
| Focus Blast | Special | 120 | 70 | 5 | 10 | |||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| Focus Punch | Physical | 150 | 100 | 20 | -- | |||
If the user takes damage before attacking, the attack is canceled. | ||||||||
| Giga Impact | Physical | 150 | 90 | 5 | -- | |||
User foregoes its next turn to recharge. | ||||||||
| Grass Knot | Special | -- | 100 | 20 | -- | |||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| Hyper Beam | Special | 150 | 90 | 5 | -- | |||
User foregoes its next turn to recharge. | ||||||||
| Ice Beam | Special | 90 | 100 | 10 | 10 | |||
Has a chance to freeze the target. | ||||||||
| Payback | Physical | 50 | 100 | 10 | -- | |||
Power is doubled if the target has already moved this turn. | ||||||||
| Protect | Status | -- | -- | 10 | -- | |||
Prevents any moves from hitting the user this turn. | ||||||||
| Rain Dance | Status | -- | -- | 5 | -- | |||
Changes the weather to rain for five turns. | ||||||||
| Rest | Status | -- | -- | 5 | -- | |||
User sleeps for two turns, completely healing itself. | ||||||||
| Rock Slide | Physical | 75 | 90 | 10 | 30 | |||
Has a chance to make the target flinch. | ||||||||
| Rock Tomb | Physical | 60 | 95 | 15 | 100 | |||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| Sandstorm | Status | -- | -- | 10 | -- | |||
Changes the weather to a sandstorm for five turns. | ||||||||
| Shadow Ball | Special | 80 | 100 | 15 | 20 | |||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| Sleep Talk | Status | -- | -- | 10 | -- | |||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| Sludge Bomb | Special | 90 | 100 | 10 | 30 | |||
Has a chance to poison the target. | ||||||||
| Solar Beam | Special | 120 | 100 | 10 | -- | |||
Requires a turn to charge before attacking. | ||||||||
| Stealth Rock | Status | -- | -- | 20 | -- | |||
Causes damage when opposing Pokémon switch in. | ||||||||
| Stone Edge | Physical | 100 | 80 | 5 | -- | |||
Has an increased chance for a critical hit. | ||||||||
| Substitute | Status | -- | -- | 10 | -- | |||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| Sunny Day | Status | -- | -- | 5 | -- | |||
Changes the weather to sunny for five turns. | ||||||||
| Swagger | Status | -- | 85 | 15 | -- | |||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| Swords Dance | Status | -- | -- | 20 | -- | |||
Raises the user’s Attack by two stages. | ||||||||
| Taunt | Status | -- | 100 | 20 | -- | |||
For the next few turns, the target can only use damaging moves. | ||||||||
| Torment | Status | -- | 100 | 15 | -- | |||
Prevents the target from using the same move twice in a row. | ||||||||
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM06 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
Other generations
Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield