Pokémechanics
Ultra Sun & Ultra Moon

#264Linoone

Linoone as it appears in Ultra Sun & Ultra MoonShiny Linoone as it appears in Ultra Sun & Ultra Moon
Species
Rushing Pokémon
Type
Catch rate
90
Growth
Medium
Height
0.5 m
Weight
32.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Not in the wild

Base stats

EVs: +2 Speed

HP78
Attack70
Defense61
Sp. Atk50
Sp. Def61
Speed100
Total420

Abilities

Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Quick Feet (hidden)
Increases Speed to 1.5× with a major status ailment.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
1Rototiller
Status
--
--
10
100
Raises the Attack and Special Attack of all Grass Pokémon in battle.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
1Switcheroo
Status
--
100
10
--
User and target swap items.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
5Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
7Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
11Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
13Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
17Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
19Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
24Covet
Physical
60
100
25
--
Takes the target’s item.
27Bestow
Status
--
--
15
--
Gives the user’s held item to the target.
32Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
35Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
40Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
43Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
48Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Covet
Physical
60
100
25
--
Takes the target’s item.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Trick
Status
--
100
10
--
User and target swap items.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl