Pokémechanics
Ultra Sun & Ultra Moon

#214Heracross

Heracross as it appears in Ultra Sun & Ultra MoonShiny Heracross as it appears in Ultra Sun & Ultra Moon
Type
Species
Single Horn Pokémon
Height
1.5 m
Weight
54.0 kg

Heracross

Ultra Sun
It’s proud of its thick horn. In Alola, its biggest rival is Vikavolt, which it’s always fighting with.
Ultra Moon
It roams through forests searching for sweet nectar. Although it boasts fantastic physical strength, it’s not that good at flying.

Base stats

EVs: +2 Attack

HP80
Attack125
Defense75
Sp. Atk40
Sp. Def95
Speed85
Total500

Abilities

Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Guts
Increases Attack to 1.5× with a major status ailment.
Moxie (hidden)
Raises Attack one stage upon KOing a Pokémon.

Locations

Ultra Sun
Walking
Poni GroveLv 52-5510%
Ultra Moon
Walking
Poni GroveLv 52-5510%

Damage taken

  • x1
  • x0.5
  • x4
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Arm Thrust
Physical
15
100
20
--
Hits 2-5 times in one turn.
1Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
1Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
1Horn Attack
Physical
65
100
25
--
Inflicts regular damage with no additional effect.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
7Feint
Physical
30
100
10
--
Hits through Protect and Detect.
10Aerial Ace
Physical
60
--
20
--
Never misses.
16Chip Away
Physical
70
100
20
--
Ignores the target’s stat modifiers.
19Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
25Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
28Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
31Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
34Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
37Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
43Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
46Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet