Pokémechanics
Brilliant Diamond & Shining Pearl

#214Heracross

Heracross as it appears in Brilliant Diamond & Shining PearlShiny Heracross as it appears in Brilliant Diamond & Shining Pearl
Type
Species
Single Horn Pokémon
Height
1.5 m
Weight
54.0 kg

Base stats

EVs: +2 Attack

HP80
Attack125
Defense75
Sp. Atk40
Sp. Def95
Speed85
Total500

Abilities

Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Guts
Increases Attack to 1.5× with a major status ailment.
Moxie (hidden)
Raises Attack one stage upon KOing a Pokémon.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x0.5
  • x4
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
10Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
15Aerial Ace
Physical
60
--
20
--
Never misses.
20Horn Attack
Physical
65
100
25
--
Inflicts regular damage with no additional effect.
25Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
30Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
35Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
40Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
45Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
50Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
55Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
60Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Aerial Ace
Physical
60
--
20
--
Never misses.
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
Thief
Physical
60
100
25
--
Takes the target’s item.
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM10Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet