Pokémechanics
Ultra Sun & Ultra Moon

#631Heatmor

Heatmor as it appears in Ultra Sun & Ultra MoonShiny Heatmor as it appears in Ultra Sun & Ultra Moon
Species
Anteater Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.4 m
Weight
58.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Base stats

EVs: +2 Sp. Atk

HP85
Attack97
Defense66
Sp. Atk105
Sp. Def66
Speed65
Total484

Abilities

Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
White Smoke (hidden)
Prevents stats from being lowered by other Pokémon.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
1Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
11Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
16Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
21Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
26Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
31Flame Burst
Special
70
100
15
--
Deals splash damage to Pokémon next to the target.
36Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
41Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
44Fire Lash
Physical
80
100
15
100
Lowers the target’s Defense by one stage after inflicting damage.
47Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
50Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
56Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
56Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
56Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
61Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
66Inferno
Special
100
50
5
100
Has a chance to burn the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Feint Attack
Physical
60
--
20
--
Never misses.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield