Pokémechanics
Sword & Shield

#631Heatmor

Heatmor as it appears in Sword & ShieldShiny Heatmor as it appears in Sword & Shield
Species
Anteater Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.4 m
Weight
58.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Heatmor

Sword
There’s a hole in its tail that allows it to draw in the air it needs to keep its fire burning. If the hole gets blocked, this Pokémon will fall ill.
Shield
A flame serves as its tongue, melting through the hard shell of Durant so that Heatmor can devour their insides.

Base stats

EVs: +2 Sp. Atk

HP85
Attack97
Defense66
Sp. Atk105
Sp. Def66
Speed65
Total484

Abilities

Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
White Smoke (hidden)
Prevents stats from being lowered by other Pokémon.

Locations

Sword
Max Raid
Dusty BowlLv 35-5040%
Giant's CapLv 35-6070%
Hammerlocke HillsLv 35-5040%
Lake of OutrageLv 35-6070%
Stony WildernessLv 35-60100%
Overworld
Giant's MirrorLv 28-6010%
Lake of OutrageLv 55-6010%
Walking
Route 6Lv 28-305%
Shield
Max Raid
Dusty BowlLv 25-4060%
Giant's CapLv 25-60100%
Hammerlocke HillsLv 25-50100%
Lake of OutrageLv 25-60100%
Stony WildernessLv 25-60100%
Overworld
Giant's MirrorLv 28-6080%
Lake of OutrageLv 55-6050%
Walking
Route 6Lv 28-3020%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 25-50100%
Giant's BedLv 25-50100%
Snowslide SlopeLv 25-50100%
Overworld
Giant's BedLv 60-655%
Old CemeteryLv 60-655%
Three-Point PassLv 60-655%
Roaming
Giant's BedLv 63100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 25-50100%
Giant's BedLv 25-50100%
Snowslide SlopeLv 25-50100%
Overworld
Giant's BedLv 60-655%
Old CemeteryLv 60-655%
Three-Point PassLv 60-655%
Roaming
Giant's BedLv 63100%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
10Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
15Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
20Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
20Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
20Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
25Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
30Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
35Fire Lash
Physical
80
100
15
100
Lowers the target’s Defense by one stage after inflicting damage.
40Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
45Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
50Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
55Inferno
Special
100
50
5
100
Has a chance to burn the target.
60Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR55Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon