Pokémechanics
Ultra Sun & Ultra Moon

#362Glalie

Glalie as it appears in Ultra Sun & Ultra MoonShiny Glalie as it appears in Ultra Sun & Ultra Moon
Species
Face Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.5 m
Weight
256.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Glalie

Ultra Sun
It freezes its prey and chews them whole. However, it prefers to eat Pokémon like Vanillite that are already frozen.
Ultra Moon
Its actual body is a rock that isn’t particularly hard. Glalie absorbs moisture from the air and drapes itself in an armor of ice.

Base stats

EVs: +2 HP

HP80
Attack80
Defense80
Sp. Atk80
Sp. Def80
Speed80
Total480

Abilities

Inner Focus
Prevents flinching.
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Moody (hidden)
Raises a random stat two stages and lowers another one stage after each turn.

Locations

Ultra Sun
Walking
Mount LanakilaLv 47-5160%
Ultra Moon
Walking
Mount LanakilaLv 47-5160%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Freeze-Dry
Special
70
100
20
10
Super-effective against Water.
1Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
1Freeze-Dry
Special
70
100
20
10
Super-effective against Water.
1Ice Shard
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Powder Snow
Special
40
100
25
10
Has a chance to freeze the target.
1Sheer Cold
Special
--
30
5
--
Causes a one-hit KO.
5Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
10Ice Shard
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
14Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
19Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
23Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
28Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
32Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
37Frost Breath
Special
60
90
10
100
Always scores a critical hit.
41Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
48Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
54Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
61Sheer Cold
Special
--
30
5
--
Causes a one-hit KO.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM79Frost Breath
Special
60
90
10
100
Always scores a critical hit.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet