Pokémechanics
Ultra Sun & Ultra Moon

#196Espeon

Espeon as it appears in Ultra Sun & Ultra MoonShiny Espeon as it appears in Ultra Sun & Ultra Moon
Species
Sun Pokémon
Type
Catch rate
45
Growth
Medium
Height
0.9 m
Weight
26.5 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
35
Base friendship
70

Espeon

Ultra Sun
Although it originally had no powers at all, people say its precognitive faculties were awakened by its need to protect itself.
Ultra Moon
Psychic power builds up in the orb on its forehead as it bathes in the sunshine. Espeon is not good at battling at night.

Base stats

EVs: +2 Sp. Atk

HP65
Attack65
Defense60
Sp. Atk130
Sp. Def95
Speed110
Total525

Abilities

Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Magic Bounce (hidden)
Reflects most non-damaging moves back at their user.

Locations

Ultra Sun
SOS Call
Route 4Lv 11-1415%
Route 6Lv 14-1730%
Ultra Moon
SOS Call
Route 4Lv 11-1415%
Route 6Lv 14-1730%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
5Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
9Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
13Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
17Swift
Special
60
--
20
--
Never misses.
20Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
25Future Sight
Special
120
100
10
--
Hits the target two turns later.
29Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
33Morning Sun
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
37Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
41Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
45Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Covet
Physical
60
100
25
--
Takes the target’s item.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Magic Room
Status
--
--
10
--
Negates held items for five turns.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
Trick
Status
--
100
10
--
User and target swap items.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet