Pokémechanics
Ultra Sun & Ultra Moon

#206Dunsparce

Dunsparce as it appears in Ultra Sun & Ultra MoonShiny Dunsparce as it appears in Ultra Sun & Ultra Moon
Species
Land Snake Pokémon
Type
Catch rate
190
Growth
Medium
Height
1.5 m
Weight
14.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Dunsparce

Ultra Sun
It travels by digging through the ground. Diglett and Dunsparce share one another’s tunnels happily.
Ultra Moon
When it sees a person, it digs a hole with its tail to make its escape. If you happen to find one, consider yourself lucky.

Base stats

EVs: +1 HP

HP100
Attack70
Defense70
Sp. Atk65
Sp. Def65
Speed45
Total415

Abilities

Serene Grace
Doubles the chance of moves' extra effects occurring.
Run Away
Ensures success fleeing from wild battles.
Rattled (hidden)
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Locations

Ultra Sun
Bubbling Spots
Route 2Lv 7-1130%
Ultra Moon
Bubbling Spots
Route 2Lv 7-1130%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
3Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
6Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
8Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
11Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
13Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
16Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
18Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
21Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
23Drill Run
Physical
80
95
10
--
Has an increased chance for a critical hit.
26Roost
Status
--
--
5
--
Heals the user by half its max HP.
28Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
31Coil
Status
--
--
20
--
Raises the user’s Attack, Defense, and accuracy by one stage each.
33Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
36Glare
Status
--
100
30
--
Paralyzes the target.
38Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
41Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
43Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
46Dragon Rush
Physical
100
75
10
20
Has a chance to make the target flinch.
48Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
51Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Trump Card
Special
--
--
5
--
Power increases when this move has less PP, up to a maximum of 200.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Drill Run
Physical
80
95
10
--
Has an increased chance for a critical hit.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet