Pokémechanics
Ultra Sun & Ultra Moon

#680Doublade

Doublade as it appears in Ultra Sun & Ultra MoonShiny Doublade as it appears in Ultra Sun & Ultra Moon
Type
Species
Sword Pokémon
Height
0.8 m
Weight
4.5 kg

Base stats

EVs: +2 Defense

HP59
Attack110
Defense150
Sp. Atk45
Sp. Def49
Speed35
Total448

Abilities

No Guard
Ensures all moves used by and against the Pokémon hit.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0
  • x0
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.25
  • x2
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
13Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
18Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
20Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
22Aerial Ace
Physical
60
--
20
--
Never misses.
26Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
29Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
32Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
36Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
41Power Trick
Status
--
--
10
--
User swaps Attack and Defense.
45Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
51Sacred Sword
Physical
90
100
15
--
Ignores the target’s stat modifiers.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield