- Type
- Species
- Sword Pokémon
- Height
- 0.8 m
- Weight
- 4.5 kg
Base stats
EVs: +2 Defense
| HP | 59 | |
|---|---|---|
| Attack | 110 | |
| Defense | 150 | |
| Sp. Atk | 45 | |
| Sp. Def | 49 | |
| Speed | 35 | |
| Total | 448 |
Abilities
- No Guard
- Ensures all moves used by and against the Pokémon hit.
Locations
Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.
Damage taken
- x0
- x0
- x0.5
- x0
- x2
- x0.5
- x0.25
- x2
- x0.5
- x2
- x1
- x0.5
- x1
- x0.5
- x0.5
- x0.5
- x2
- x0.5
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Fury Cutter | Physical | 40 | 95 | 20 | -- | ||
Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||||||||
| 1 | Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | ||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 5 | Fury Cutter | Physical | 40 | 95 | 20 | -- | ||
Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||||||||
| 8 | Metal Sound | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Special Defense by two stages. | ||||||||
| 13 | Pursuit | Physical | 40 | 100 | 20 | -- | ||
Has double power against, and can hit, Pokémon attempting to switch out. | ||||||||
| 18 | Autotomize | Status | -- | -- | 15 | -- | ||
Raises the user’s Speed by two stages and halves the user’s weight. | ||||||||
| 20 | Shadow Sneak | Physical | 40 | 100 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 22 | Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| 26 | Retaliate | Physical | 70 | 100 | 5 | -- | ||
Has double power if a friendly Pokémon fainted last turn. | ||||||||
| 29 | Slash | Physical | 70 | 100 | 20 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 32 | Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| 36 | Night Slash | Physical | 70 | 100 | 15 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 41 | Power Trick | Status | -- | -- | 10 | -- | ||
User swaps Attack and Defense. | ||||||||
| 45 | Iron Head | Physical | 80 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 51 | Sacred Sword | Physical | 90 | 100 | 15 | -- | ||
Ignores the target’s stat modifiers. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM100 | Confide | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Special Attack by one stage. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM31 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM33 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM40 | Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM54 | False Swipe | Physical | 40 | 100 | 40 | -- | ||
Cannot lower the target’s HP below 1. | ||||||||
| TM59 | Brutal Swing | Physical | 60 | 100 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM65 | Shadow Claw | Physical | 70 | 100 | 15 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM74 | Gyro Ball | Physical | -- | 100 | 5 | -- | ||
Power raises when the user has lower Speed, up to a maximum of 150. | ||||||||
| TM75 | Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | ||||||||
| TM80 | Rock Slide | Physical | 75 | 90 | 10 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM91 | Flash Cannon | Special | 80 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| After You | Status | -- | -- | 15 | -- | ||
Makes the target act next this turn. | |||||||
| Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | |||||||
| Iron Head | Physical | 80 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | |||||||
| Laser Focus | Status | -- | -- | 30 | -- | ||
Guarantees a critical hit with the user’s next move. | |||||||
| Magnet Rise | Status | -- | -- | 10 | -- | ||
User is immune to Ground moves and effects for five turns. | |||||||
| Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | |||||||
| Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | |||||||
| Spite | Status | -- | 100 | 10 | -- | ||
Lowers the PP of the target’s last used move by 4. | |||||||
Other generations
X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield