Pokémechanics
Ultra Sun & Ultra Moon

#752Araquanid

Araquanid as it appears in Ultra Sun & Ultra MoonShiny Araquanid as it appears in Ultra Sun & Ultra Moon
Type
Species
Water Bubble Pokémon
Height
1.8 m
Weight
82.0 kg

Araquanid

Ultra Sun
It usually passes its time in the water. When its belly is full, it stores its subdued prey in the water bubble on its head.
Ultra Moon
It has a habit of storing things it values in its water bubble. If its Trainer doesn’t watch out, Araquanid will try to put them in its bubble!

Base stats

EVs: +2 Sp. Def

HP68
Attack70
Defense92
Sp. Atk50
Sp. Def132
Speed42
Total454

Abilities

Water Bubble
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Water Absorb (hidden)
Absorbs Water moves, healing for 1/4 max HP.

Locations

Ultra Sun
Walking
Malie GardenLv 25-2820%
Ultra Moon
Gift
Heahea BeachLv 25100%
Walking
Malie GardenLv 25-2820%

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
1Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
1Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Soak
Status
--
100
20
--
Changes the target’s type to Water.
1Spider Web
Status
--
--
10
--
Prevents the target from leaving battle.
1Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
5Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
8Spider Web
Status
--
--
10
--
Prevents the target from leaving battle.
13Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
16Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
21Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
26Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
33Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
38Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
45Lunge
Physical
80
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
50Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
57Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
62Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM79Frost Breath
Special
60
90
10
100
Always scores a critical hit.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM98Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Magic Room
Status
--
--
10
--
Negates held items for five turns.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Other generations

Sun & Moon, Sword & Shield, Scarlet & Violet