Pokémechanics
Sword & Shield

#547Whimsicott

Whimsicott as it appears in Sword & ShieldShiny Whimsicott as it appears in Sword & Shield
Type
Species
Windveiled Pokémon
Height
0.7 m
Weight
6.6 kg

Whimsicott

Sword
It scatters cotton all over the place as a prank. If it gets wet, it’ll become too heavy to move and have no choice but to answer for its mischief.
Shield
As long as this Pokémon bathes in sunlight, its cotton keeps growing. If too much cotton fluff builds up, Whimsicott tears it off and scatters it.

Base stats

EVs: +2 Speed

HP60
Attack67
Defense85
Sp. Atk77
Sp. Def75
Speed116
Total480

Abilities

Prankster
Raises non-damaging moves' priority by one stage.
Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Chlorophyll (hidden)
Doubles Speed during strong sunlight.

Locations

Sword
Max Raid
Bridge FieldLv 45-6075%
Dappled GroveLv 45-60100%
Giant's MirrorLv 55-6025%
Stony WildernessLv 45-6075%
Shield
Max Raid
Bridge FieldLv 45-6080%
Dappled GroveLv 45-60100%
Giant's MirrorLv 55-6030%
Stony WildernessLv 45-6080%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 35-6055%
Frigid SeaLv 35-6055%
Frostpoint FieldLv 35-6055%
Giant's BedLv 35-6055%
Snowslide SlopeLv 35-6055%
Roaming
Ballimere LakeLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 35-6055%
Frigid SeaLv 35-6055%
Frostpoint FieldLv 35-6055%
Giant's BedLv 35-6055%
Snowslide SlopeLv 35-6055%
Roaming
Ballimere LakeLv 65100%

Damage taken

  • x1
  • x0.5
  • x2
  • x4
  • x0.5
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
1Cotton Guard
Status
--
--
10
--
Raises the user’s Defense by three stages.
1Cotton Spore
Status
--
100
40
--
Lowers the target’s Speed by two stages.
1Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
1Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
1Fairy Wind
Special
40
100
30
--
Inflicts regular damage with no additional effect.
1Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
1Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
1Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
1Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
1Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
1Moonblast
Special
95
100
15
30
Has a chance to lower the target’s Special Attack by one stage.
1Poison Powder
Status
--
75
35
--
Poisons the target.
1Razor Leaf
Physical
55
95
25
--
Has an increased chance for a critical hit.
1Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
1Stun Spore
Status
--
75
30
--
Paralyzes the target.
1Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
1Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM37Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM88Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
TM89Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR89Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet