Pokémechanics
Sword & Shield

#245Suicune

Suicune as it appears in Sword & ShieldShiny Suicune as it appears in Sword & Shield
Species
Aurora Pokémon
Type
Catch rate
3
Growth
Slow
Height
2.0 m
Weight
187.0 kg
Gender
Genderless
Egg cycles
80
Base friendship
35

Legendary

Base stats

EVs: +1 Defense, +2 Sp. Def

HP100
Attack75
Defense115
Sp. Atk90
Sp. Def115
Speed85
Total580

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Inner Focus (hidden)
Prevents flinching.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 70100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 70100%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Extreme Speed
Physical
80
100
5
--
Inflicts regular damage with no additional effect.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
1Sheer Cold
Special
--
30
5
--
Causes a one-hit KO.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
6Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
12Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
18Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
24Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
30Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
36Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
42Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
48Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
54Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
60Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
66Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
72Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
78Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM46Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM64Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM67Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM95Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet