Pokémechanics
Brilliant Diamond & Shining Pearl

#245Suicune

Suicune as it appears in Brilliant Diamond & Shining PearlShiny Suicune as it appears in Brilliant Diamond & Shining Pearl
Species
Aurora Pokémon
Type
Catch rate
3
Growth
Slow
Height
2.0 m
Weight
187.0 kg
Gender
Genderless
Egg cycles
80
Base friendship
35

Legendary

Base stats

EVs: +1 Defense, +2 Sp. Def

HP100
Attack75
Defense115
Sp. Atk90
Sp. Def115
Speed85
Total580

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Inner Focus (hidden)
Prevents flinching.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Extreme Speed
Physical
80
100
5
--
Inflicts regular damage with no additional effect.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
1Sheer Cold
Special
--
30
5
--
Causes a one-hit KO.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
6Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
12Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
18Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
24Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
30Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
36Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
42Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
48Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
54Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
60Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
66Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
72Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
78Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM07Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM08Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
TM49Scald
Special
80
100
15
30
Has a chance to burn the target.
TM78Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet