Pokémechanics
Sword & Shield

#791Solgaleo

Solgaleo as it appears in Sword & ShieldShiny Solgaleo as it appears in Sword & Shield
Species
Sunne Pokémon
Type
Catch rate
45
Growth
Slow
Height
3.4 m
Weight
230.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Solgaleo

Sword
When light radiates from its body, this Pokémon could almost appear to be the sun. It will dispel any darkness and light up the world.
Shield
Solgaleo was once known as the Beast That Devours the Sun. Energy in the form of light radiates boundlessly from it.

Base stats

EVs: +3 Attack

HP137
Attack137
Defense107
Sp. Atk113
Sp. Def89
Speed97
Total680

Abilities

Full Metal Body
Other Pokémon cannot lower this Pokémon's stats.

Locations

Sword
Requires Crown Tundra (Sword)
Shield
Requires Crown Tundra (Sword)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 70100%
Crown Tundra (Shield)
Trade from

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x2
  • x0.5
  • x1
  • x2
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.25
  • x0.5
  • x0.5
  • x2
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Sunsteel Strike
Physical
100
100
5
--
Cannot be disrupted by abilities.
1Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
1Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
1Noble Roar
Status
--
100
30
100
Lowers the target’s Attack and Special Attack by one stage.
1Sunsteel Strike
Physical
100
100
5
--
Cannot be disrupted by abilities.
1Teleport
Status
--
--
20
--
Immediately ends wild battles. No effect otherwise.
7Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
14Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
21Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
28Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
35Morning Sun
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
42Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
49Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
56Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
63Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
70Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
77Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
84Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM92Mystical Fire
Special
75
100
10
100
Has a chance to lower the target’s Special Attack by one stage.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR44Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR55Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR88Heat Crash
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR97Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet