Pokémechanics
Sword & Shield

#690Skrelp

Skrelp as it appears in Sword & ShieldShiny Skrelp as it appears in Sword & Shield
Type
Species
Mock Kelp Pokémon
Height
0.5 m
Weight
7.3 kg

Skrelp

Sword
It drifts in the ocean, blending in with floating seaweed. When other Pokémon come to feast on the seaweed, Skrelp feasts on them instead.
Shield
Skrelp looks like a piece of rotten seaweed, so it can blend in with seaweed drifting on the ocean and avoid being detected by enemies.

Base stats

EVs: +1 Sp. Def

HP50
Attack60
Defense60
Sp. Atk60
Sp. Def60
Speed30
Total320

Abilities

Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Poison Touch
Has a 30% chance of poisoning target Pokémon upon contact.
Adaptability (hidden)
Increases the same-type attack bonus from 1.5× to 2×.

Locations

Sword
Requires Isle of Armor (Shield)
Shield
Requires Isle of Armor (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Max Raid
Honeycalm SeaLv 15-40100%
Insular SeaLv 15-40100%
Stepping-Stone SeaLv 15-40100%
Workout SeaLv 15-40100%
Overworld (water)
Honeycalm IslandLv 40-6070%
Honeycalm SeaLv 40-6070%
Insular SeaLv 40-6070%
Stepping-Stone SeaLv 40-6070%
Workout SeaLv 40-6070%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
10Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
15Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
20Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
25Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
30Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
35Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
40Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
45Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
50Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
55Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
Twister
Special
40
100
20
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM74Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR54Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TR73Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR91Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Flip Turn
Physical
60
100
20
100
User must switch out after attacking.
Scale Shot
Physical
25
90
20
100
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet