Pokémechanics
Sword & Shield

#616Shelmet

Shelmet as it appears in Sword & ShieldShiny Shelmet as it appears in Sword & Shield
Species
Snail Pokémon
Type
Catch rate
200
Growth
Medium
Height
0.4 m
Weight
7.7 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Shelmet

Sword
When attacked, it tightly shuts the lid of its shell. This reaction fails to protect it from Karrablast, however, because they can still get into the shell.
Shield
It has a strange physiology that responds to electricity. When together with Karrablast, Shelmet evolves for some reason.

Base stats

EVs: +1 Defense

HP50
Attack40
Defense85
Sp. Atk40
Sp. Def65
Speed25
Total305

Abilities

Hydration
Cures any major status ailment after each turn during rain.
Shell Armor
Protects against critical hits.
Overcoat (hidden)
Protects against damage from weather.

Locations

Sword
Max Raid
Bridge FieldLv 25-4080%
Dappled GroveLv 25-4040%
Rolling FieldsLv 25-40100%
South Lake MilochLv 25-4040%
Walking
Bridge FieldLv 26-6020%
Hammerlocke HillsLv 28-6010%
Motostoke RiverbankLv 26-6020%
Route 7Lv 36-405%
Shield
Max Raid
Bridge FieldLv 15-30100%
Dappled GroveLv 15-3050%
Rolling FieldsLv 15-30100%
South Lake MilochLv 15-3050%
Walking
Bridge FieldLv 26-6020%
Giant's CapLv 27-6020%
Hammerlocke HillsLv 28-6090%
Motostoke RiverbankLv 26-6070%
Route 7Lv 36-4025%
Isle of Armor (Sword)
Walking
Soothing WetlandsLv 13-60100%
Roaming
Forest of FocusLv 20-60100%
Training LowlandsLv 26-60100%
Isle of Armor (Shield)
Walking
Soothing WetlandsLv 13-60100%
Roaming
Training LowlandsLv 26-60100%
Crown Tundra (Sword)
Walking
Giant's BedLv 60-65100%
Crown Tundra (Shield)
Walking
Giant's BedLv 60-65100%

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
4Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
8Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
12Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
16Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
20Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
24Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
32Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
36Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
40Recover
Status
--
--
5
--
Heals the user by half its max HP.
44Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
48Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Guard Split
Status
--
--
10
--
Averages Defense and Special Defense with the target.
Mind Reader
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM61Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
TM74Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR18Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR23Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR54Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR61Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon