Pokémechanics
Sword & Shield

#813Scorbunny

Scorbunny as it appears in Sword & ShieldShiny Scorbunny as it appears in Sword & Shield
Species
Rabbit Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
0.3 m
Weight
4.5 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
20
Base friendship
50

Scorbunny

Sword
A warm-up of running around gets fire energy coursing through this Pokémon’s body. Once that happens, it’s ready to fight at full power.
Shield
It has special pads on the backs of its feet, and one on its nose. Once it’s raring to fight, these pads radiate tremendous heat.

Base stats

EVs: +1 Speed

HP50
Attack71
Defense40
Sp. Atk40
Sp. Def40
Speed69
Total310

Abilities

Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Libero (hidden)
Libero changes the Pokémon's type to that of its previously used attack.

Locations

Sword
Gift
PostwickLv 5100%
Shield
Gift
PostwickLv 5100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Ember
Special
40
100
25
10
Has a chance to burn the target.
8Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
12Double Kick
Physical
30
100
30
--
Hits twice in one turn.
17Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
20Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
24Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
28Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
32Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
36Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR41Blaze Kick
Physical
85
90
10
10
Has an increased chance for a critical hit and a chance to burn the target.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR73Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Fire Pledge
Special
80
100
10
--
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.

Other generations

Scarlet & Violet