Pokémechanics
Sword & Shield

#254Sceptile

Sceptile as it appears in Sword & ShieldShiny Sceptile as it appears in Sword & Shield
Type
Species
Forest Pokémon
Height
1.7 m
Weight
52.2 kg

Base stats

EVs: +3 Speed

HP70
Attack85
Defense65
Sp. Atk105
Sp. Def85
Speed120
Total530

Abilities

Overgrow
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Unburden (hidden)
Doubles Speed upon using or losing a held item.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
1Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
1Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
1False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
1Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1Leafage
Physical
40
100
40
--
Inflicts regular damage with no additional effect.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
5Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
12Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
15Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
20Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
25Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
30Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
35Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
42Leaf Blade
Physical
90
100
15
--
Has an increased chance for a critical hit.
49Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
56Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
63Leaf Storm
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM10Magical Leaf
Special
60
--
20
--
Never misses.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM12Solar Blade
Physical
125
100
10
--
Requires a turn to charge before attacking.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM50Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM73Cross Poison
Physical
70
100
20
10
Has an increased chance for a critical hit and a chance to poison the target.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM88Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM99Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR47Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR50Leaf Blade
Physical
90
100
15
--
Has an increased chance for a critical hit.
TR51Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR71Leaf Storm
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Frenzy Plant
Special
150
90
5
--
User foregoes its next turn to recharge.
Grass Pledge
Special
80
100
10
--
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
Scale Shot
Physical
25
90
20
100
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet