Pokémechanics
Sword & Shield

#579Reuniclus

Reuniclus as it appears in Sword & ShieldShiny Reuniclus as it appears in Sword & Shield
Type
Species
Multiplying Pokémon
Height
1.0 m
Weight
20.1 kg

Reuniclus

Sword
While it could use its psychic abilities in battle, this Pokémon prefers to swing its powerful arms around to beat opponents into submission.
Shield
It’s said that drinking the liquid surrounding Reuniclus grants wisdom. Problem is, the liquid is highly toxic to anything besides Reuniclus itself.

Base stats

EVs: +3 Sp. Atk

HP110
Attack65
Defense75
Sp. Atk125
Sp. Def85
Speed30
Total490

Abilities

Overcoat
Protects against damage from weather.
Magic Guard
Protects against damage not directly caused by a move.
Regenerator (hidden)
Heals for 1/3 max HP upon switching out.

Locations

Sword
Trade from Shield
Shield
Max Raid
Stony WildernessLv 45-6035%
Watchtower RuinsLv 45-6035%
Overworld
Lake of OutrageLv 55-6026%
Isle of Armor (Sword)
Trade from Shield
Isle of Armor (Shield)
Trade from Shield
Crown Tundra (Sword)
Trade from Shield
Crown Tundra (Shield)
Max Raid
Ballimere LakeLv 45-6090%
Giant's BedLv 45-6090%
Path to the PeakLv 45-6090%
Snowslide SlopeLv 45-6090%
Roaming
Frostpoint FieldLv 65100%
Slippery SlopeLv 65100%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
1Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
1Recover
Status
--
--
5
--
Heals the user by half its max HP.
12Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
16Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
20Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
24Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
24Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
28Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
35Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
40Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
48Skill Swap
Status
--
--
10
--
User and target swap abilities.
56Future Sight
Special
120
100
10
--
Hits the target two turns later.
64Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM60Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
TM61Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM71Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM91Psychic Terrain
Status
--
--
10
--
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR40Skill Swap
Status
--
--
10
--
User and target swap abilities.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet