Pokémechanics
Sword & Shield

#054Psyduck

Psyduck as it appears in Sword & ShieldShiny Psyduck as it appears in Sword & Shield
Type
Species
Duck Pokémon
Height
0.8 m
Weight
19.6 kg

Psyduck

Sword
Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.
Shield
As Psyduck gets stressed out, its headache gets progressively worse. It uses intense psychic energy to overwhelm those around it.

Base stats

EVs: +1 Sp. Atk

HP50
Attack52
Defense48
Sp. Atk65
Sp. Def50
Speed55
Total320

Abilities

Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Cloud Nine
Negates all effects of weather, but does not prevent the weather itself.
Swift Swim (hidden)
Doubles Speed during rain.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 15-40100%
Courageous CavernLv 15-40100%
Forest of FocusLv 15-40100%
Soothing WetlandsLv 15-40100%
Overworld
Brawlers' CaveLv 13-6064%
Challenge BeachLv 10-60100%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 15-40100%
Courageous CavernLv 15-40100%
Forest of FocusLv 15-40100%
Soothing WetlandsLv 15-40100%
Overworld
Brawlers' CaveLv 13-6064%
Challenge BeachLv 10-60100%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
3Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
6Confusion
Special
50
100
25
10
Has a chance to confuse the target.
9Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
12Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
15Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
18Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
21Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
24Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
27Soak
Status
--
100
20
--
Changes the target’s type to Water.
30Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
34Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
36Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
39Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Clear Smog
Special
50
--
15
--
Removes all of the target’s stat modifiers.
Confuse Ray
Status
--
100
10
--
Confuses the target.
Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
Hypnosis
Status
--
60
20
--
Puts the target to sleep.
Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
Simple Beam
Status
--
100
15
--
Changes the target’s ability to Simple.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM02Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM71Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet